Whizbang Dustyboots
Gnometown Hero
This is all starting to sound suspiciously familiar ...Remove Darkvision. Attack their light sources.

This is all starting to sound suspiciously familiar ...Remove Darkvision. Attack their light sources.
Yeah, really. Though I'm honestly past the point of relying on WotC's official monsters. This problem, of grittiness in 5E, is why I made my own monster stats.This makes a huge difference in how 2014 monsters play, IMO. My fervent hope is that the 2024 Monster Manual authors learned a lot from this blog and make the strategies and synergies much more central to how the monsters play, especially with the 2024 focus on new DMs.
Yeah, really. Though I'm honestly past the point of relying on WotC's official monsters. This problem, of grittiness in 5E, is why I made my own monster stats.
One thing I really like about Dragonbane is the list of 1d6 things the monster will do on its' turn. That takes a massive load off the referee. I think Sword World did something similar with their Fellows mechanic. Clearly not quite the same as fully fleshed out battle tactics, but if you're starting from zero and have no idea what the monster would do, having a handy 1d6 table is great.
I believe the Alien RPG does the same roll-to-see-what-they-do thing for xenomorphs.
I do think it's a system worth exporting, at least as an optional rule. It'd be nice to have in one corner of a DM's screen: "Mentally overloaded? Not sure what the monster does in combat? Roll a 1d6!"
Ooh, or even better, one could probably make/sell custom d6s with simple choices on them. Throw that in your DM's kit and roll when you've got tons of stuff to worry about already and don't want to worry about deciding what each critter is doing in combat. The challenge there, though, would be getting the symbols to be clear enough in their meaning while still fitting on the sides of a typical d6.
This is why something like monster roles is such a great idea. Do a custom chart for each monster role. It's an ambusher, use this chart. It's a skirmisher, use this chart. Then make a set of custom d6s. Say color coded to role.I believe the Alien RPG does the same roll-to-see-what-they-do thing for xenomorphs.
I do think it's a system worth exporting, at least as an optional rule. It'd be nice to have in one corner of a DM's screen: "Mentally overloaded? Not sure what the monster does in combat? Roll a 1d6!"
Ooh, or even better, one could probably make/sell custom d6s with simple choices on them. Throw that in your DM's kit and roll when you've got tons of stuff to worry about already and don't want to worry about deciding what each critter is doing in combat. The challenge there, though, would be getting the symbols to be clear enough in their meaning while still fitting on the sides of a typical d6.
Now that the hardcovers are finally reasonable priced on DriveThru, I say do it!Might get into dragonslayer one day?