Salamandyr
Adventurer
Heretofore, I've chose to run feat-less games, for all the usual reasons, as well as a couple probably idiosyncratic to me.
However, I'm gearing up for a new campaign, and I'm plotting out player options, so I'm thinking about whether to allow feats in the upcoming game, with the addition of feats for the "forgotten" weapons (the classic fantasy weapons that WOTC never seems to thinks of anything interesting for).
The problem of course, is that means I have to actually "design" those feats. So I'm wondering, should that -5, +10 bonus be something any weapon should do? Is it so powerful it should be removed entirely?
Let's go whole hog, and ask should this just be a general combat option? Maybe let everybody do it, including wizards with their cantrips?
And while I'm at it, what tricks would you like your characters to be able to pull off with their weapons that they can't do now?
However, I'm gearing up for a new campaign, and I'm plotting out player options, so I'm thinking about whether to allow feats in the upcoming game, with the addition of feats for the "forgotten" weapons (the classic fantasy weapons that WOTC never seems to thinks of anything interesting for).
The problem of course, is that means I have to actually "design" those feats. So I'm wondering, should that -5, +10 bonus be something any weapon should do? Is it so powerful it should be removed entirely?
Let's go whole hog, and ask should this just be a general combat option? Maybe let everybody do it, including wizards with their cantrips?
And while I'm at it, what tricks would you like your characters to be able to pull off with their weapons that they can't do now?