CapnZapp
Legend
I don't understand why you're making these arguments.Absolutely.
If regeneration is the only thing that makes a threat epic, I'd personally question exactly how 'epic' of a threat said thing is.
If regeneration is the only thing making a solo threat a threat, then I'd personally question whether the solo 'threat' ever was.
I'd imagine the Troll Elder is competent enough to easily deal with the puny caster whose best/only course of action in what I presume to be a battle to the death is cast a measly cantrip.
If your one very obvious target to shoot at only has regeneration going for it, it done goofed and deserves what's coming to it.
Its as if there were a series of easily acquired low-level spells and effects that completely shut down Tiamat, that would be okay in your book.
No, one feature is not the only thing that makes a threat epic.
But why even give a feature to a Demon Prince or similar if any old level 0 spell can shut it down? If the feature is at all important, it WILL get shut down. It will play its intended role in perhaps one out of ten fights, assuming good tactics from the players.
You seem carelessly unawares of the tricks optimizing minmaxers have up their sleeve. If what you really want to say is "I don't care, my players aren't going for optimal builds" then say so, so I can dismiss your argument as irrelevant for the topic at hand.
Which is: there should not be a feature that is trivial to shut down, not when the feature belongs to something supposedly scary.
When you create a monster, the DMG guidelines tell you to shave three rounds worth of regeneration off the monster's max hit points. Because 5th ed fights are calibrated to last three rounds.
Say you have a monster with regeneration 40.
By your line of reasoning, a mere cantrip will - all by itself - be responsible for 120 points of damage. That sound reasonable to you?
But all of this ignores the main question:
It would be so easy for WOtC to have avoided the problem, not making the job of running a high-level NPC perceptably more difficult, and we wouldn't need to have yet another interminable "don't change anything the game is perfect as is" discussion... *sigh*