Fanaelialae
Legend
No. It is not an over-reaction. I often wonder why I have to explain this. Here is the sequence:
1. Regenerating or healing creature.
2. Focus fire. Chill touch. Dead.
3. Next creature.
4. Focus fire, Chill Touch. Dead.
Doesn't matter if its a troll, Strahd, Juiblex, or the like. A cantrip makes regeneration, healing, and the like completely useless to parties that know what it does and ensure they have, basically nearly every party that understands the rules. It makes regeneration useless because as soon as they know a creature has some means of regaining hit points, chill touch will be used to shut it down.
The only resistance to this spell is immunity to spells of at least cantrip level. Otherwise anything that regains hit points in any way can be shut down long enough to kill it even to the point of waiting for it to be close to death.
I don't agree with your argument. If a player is smart enough to use the right tool for the right job, then they should be rewarded. Is Fire Bolt broken because it's highly effective against Treants? Is Moonbeam broken because it's great against lycanthropes? Using the right tool for the right job is what smart players are supposed to do. It's appropriate that if they make good tactical decisions, that the fight will be easier than it would otherwise be.
Chill Touch is certainly nice when there are enemy healers around, however it's hardly the only way to shut down healing. Counterspelling, or a monk stunning the enemy cleric in his face are both effective. Even just a Minor Image or Silent Image wall can block line of sight to the damaged enemy.
There are also plenty of ways to shut down Chill Touch without cantrip immunity. You have to hit with the spell, so anything that makes that difficult (Shield, Mirror Image, Invisibility) makes it likely that the caster will simply waste a round that he could have otherwise used casting something more effective.
In a recent session, we were up against some Oni. My arcane trickster rogue has Chill Touch for just such an occasion, but after thinking about it for a second I realized I was better off simply attacking. Chill touch would have dealt an average of 19 damage (2d8 + 10 regeneration). Sneak attack dealt an average of 25 damage (1d4 + 5 + 5d6). That's before accounting for crits (I scored one during the fight) which sways the argument towards sneak attack even more.
Chill Touch is a great spell to have when you want to shut down a creature's ability to heal but don't want to use a spell slot. However, it is not a be all end all situation. There are plenty of situations where it is an inferior choice. Just look at trolls. Why cast Chill Touch for d8 damage when you can cast Fire Bolt, deal d10s, and shut down their regeneration?
Last edited: