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Dragonlance Dragonlance 5E

akr71

Hero
@TheHobgoblin - Try reading the Elven Nations trilogy. Absolutely none of what you are complaining about. A war between elves and humans where neither side is "evil" both both sides think the other is the evil aggressor. Both sides are wooing the dwarves to join them. The lone kender in the story is a competent reliable scout, not a kleptomaniac.

Just because the original trilogy was that does not mean a new adventure or revamp of the setting needs to be so.
 
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ProphetSword

Explorer
I have had many players play a kender over the years, and none of them stole from the party. The last one, during the 5e playtest, was a competent warrior who sometimes had useful items in his bag he picked up along the way that came in handy.

The version of the kender in the playtest didn't steal, they just picked up things as they went without realizing it. Whenever they needed a non-magical item, they could attempt to find it in their bag by rolling 1d4 and would have it on a 4. If they rolled any other number, they had to wait 24 hours before looking again for that or a similar item.

So, it was great for finding ribbons and the occasional old dagger or book about plants that might be helpful in that given moment, but none of those things came from the party....else they wouldn't have asked the kender if he had it in the first place....

So yeah, things can change. And that implementation of the kender took the shenanigans right out of the player's hands...not that it was an issue at my table anyway.
 


CasvalRemDeikun

Adventurer
Dragonlance wouldn't need a whole lot to run. Three or four races, a subclass or two, and a handful of monsters. It could easily be done in 50 pages or less.
 

I'm A Banana

Potassium-Rich
TheHobgoblin said:
If the game needs a bad juvenile humor setting, then I suppose it works
I think you're selling the setting short there.

I say this as a person currently enjoying and playing in a DL campaign: I think of DL as kind of like the Star Wars Prequels of D&D settings. There is a lot of stupid, stupid stuff in there that can make it REALLY hard to get through at times. But if you WANT to make it work, you make some judicious edits, highlight the awesome, downplay the cornball, and it has a decent skeleton. There are things worth saving in there. There's some very cool elements of it. There's plenty of room in D&D for an explicit "You are the chosen heroes that are going to save the world" campaign. DL has that in spades, and that sets it apart from other settings. That's what it provides that other settings lack: a single epic save-the-world-style adventure.

I've got a lot of well-earned criticism to lay at the feet of DL, but to abandon the setting to an old novel line wholesale is, I believe, selling it short.
 

I think that there is quite a bit of mischaracterization of the setting and the novels from TheHobgoblin.

Sure, there's plenty of goofy humor in the novels and setting. That's not the point. The whole core concept behind Dragonlance is high epic fantasy, even more-so than FR and Greyhawk.

The whole core concept behind both the DL novels and the setting is that ordinary people grow and become great heroes that do extraordinary things. They are often involved in huge, sweeping stories that influence the fate of the world. In every campaign in DL that I've run, it can get quite grim, so a little comic relief is often welcome.
 

Anyone heard anything about Dragonlance getting a 5E reboot? Temple of Elemental Evil, Ravenloft... seems it's time in 2016 or 2017 for Dragonlance. The original adventure path, while not the greatest modules, seem perfect for what WOTC likes to do now.

Ravenloft only received a token reboot because it was tied to a popular adventure. And even then the setting was mostly ignored.
And given how fast-and-loose WotC is playing with the canon of the Realms and Ravenloft, do you really want them doing that to Dragonlance?
 

RotGrub

First Post
Ravenloft only received a token reboot because it was tied to a popular adventure. And even then the setting was mostly ignored.
And given how fast-and-loose WotC is playing with the canon of the Realms and Ravenloft, do you really want them doing that to Dragonlance?

I agree, WotC did not give us an update for Ravenloft. Even if they do a DL module, it will only be about one story in particular. Even CP said there is only one story worth telling.


IMO, we really need a rules document for 5e Dragonlance. I'd even go so far to say that it should also include the rules for Taladas.

I really don't understand why WotC isn't updating the rules for each setting. Having updated rules would at least promote online sales of their old campaign settings. It would also encourage a little more consistency in fan created content. It's nice to allow us to create Ravenloft modules, but without the 5e rules for Ravenloft (i.e power checks and other mechanics) it's rather pointless. I think they have put the cart before the horse.
 
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I really don't understand why WotC isn't updating the rules for each setting.
Time I imagine.
It'd be great if they could just release a 5-page conversion book for each of the settings. That'd be awesome. But they can't even seem to get a decent Unearthed Arcana out each month.
 

RotGrub

First Post
Time I imagine.
It'd be great if they could just release a 5-page conversion book for each of the settings. That'd be awesome. But they can't even seem to get a decent Unearthed Arcana out each month.

Yeah, that's a good point, but if we are still in this situation a year from now something is seriously wrong. I realize it costs money and time, but can't they at least put something on hold to get a few rules packages out the door?
 

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