Sacrosanct
Legend
I'm reminded that demi-humans had great save bonuses in 2e.
As I stated previously, Saving throws in AD&D and 2e served a different purpose. They were a mercy roll. You rolled them to avoid certain death. Since 3e they became more like resistances and players felt more entitled.
I think avoiding certain death 50% of the time is a good thing.
I'm not commenting on what was better or not. I'm just saying that making the claim that in AD&D you "quickly outgrew lethality and monster's weren't badass" is laughable. People also forget that all your gear also had to make saving throws in AD&D, so magic items didn't always stay with you.