I have a question about Time Stop magic.
A powerful magic level 9 like this where the magician to long for 1d4 + 1 rounds, but This spell ends if one of the actions you use During this period, or any effects That You create During this period, the creature Affects other than you or an object wellbeing worn or Carried by someone other than you.
The Wizard with this spell can not stop time and use some magic against the enemies? Or attack them? What this effect refers to the magic?
T im e St o p
9th-level transmutation
Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow o f time for everyone but
yourself. No time passes for other creatures, while you
take 1d4 + 1 turns in a row, during which you can use
actions and move as normal.
This spell ends if one o f the actions you use during
this period, or any effects that you create during this
period, affects a creature other than you or an object
being worn or carried by someone other than you. In
addition, the spell ends if you move to a place more than
1,000 feet from the location where you cast it.
Every time I think of something to do with 1d4+1 turns for the price of one, I run straight into the limitations of the spell: ends when you affect a creature other than you or an object being worn or carried by a creature other than you, or if you move more than 1000 feet.
1.) Oh, you could heal yourself! But, sorcerers and wizards can't self-heal.
2.) Oh, you could buff yourself! But most buffs take concentration, so you might as well just cast them directly.
The only ways I can think of two abuse it are:
1.) Use out of combat, to sneak past guards and steal the McGuffin while time is stopped. (How many McGuffins are protected by something as simple as guards?) Very situational.
2.) In combat, use a Sequence: Time Stop, Delayed Blast Fireball, Dimension Door, Mirror Image, Blink, (Quickened?) Animate Objects VIII. From the perspective of an outside observer, I cast one spell and suddenly I'm 650' away from where I started, a 16d6 DB Fireball goes off, I have three illusionary duplicates and maybe (50%) just went Ethereal, and 16 salad forks are suddenly flying around stabbing everyone in my new location. Oh, and I maybe hit you with a Twinned Booming Blade too because why not.
That's actually kind of impressive, but I just blew my 7th, 8th, and 9th level spell slots and a 2nd and 3rd slot slot (and maybe three sorcery points if I did the Booming Blade thing) plus six of my 15 spells known. Is it really all that much better than Quickened Animate Objects VIII? Moreover, is enabling that sequence really worthy of a 9th level spell?
So far the best combo I've got for a Sorlock 20 is Twinned Booming Blade + Quickened Timestop: (Delayed Blast Fireball (16d6), Armor of Agathys VI, Blink, Mirror Image, Animate Objects VIII + Quickened Greenflame Blade). 16d6 AoE (56), 16d8+mods (72+mods, probably about 82) distributed between two targets, a defensive boost to cut your damage taken by about 80% over the next few rounds and inflict 30 HP of cold damage on anyone who hits you, and 16d4+64 (104) in minion damage per turn hereafter. That is a grand total of 196 damage to two targets, plus 56 to everyone else in the DBFB blast radius and whatever your salad forks manage to inflict after this turn. Is that competitive with Action Surge: Meteor Swarm (140) + Animate Objects VIII (104 DPR)? I'm still on the fence about that but it's clearly an improvement, probably competitive, possibly better (but way more expensive too).
At any rate, that sequence is good enough to make me think it would be fun to unleash. Meteors from space is one thing, but "BBEG speaks a word and boom! suddenly you are being stabbed, frozen, exploded, and set on fire" is kind of a fun idea.