flametitan
Explorer
I at least get the feeling Fireball and Meteor Swarm are supposed to be balanced out by their sheer destructive potential.
A fireball sets fire to everything that can be set on fire. This doesn't seem so bad when fighting in your standard mostly stone dungeon, but when you change the location of a fight to something like in the middle of a dry field, or a wooden building (Or at least one that's being used), you're going to create problems casting fireball.
Likewise, the flavour text for Meteor swarm is dropping rocks from the skies above, which some DMs may rule as destroying whatever's above what you wanted to hit, if you're able to cast it at all. Not to mention that its sheer area of effect and damage output would likely destroy a significant portion of the town it was cast in, which is never healthy for a caster's reputation.
Does it work as a balancing mechanism? Perhaps not, but it should be considered.
A fireball sets fire to everything that can be set on fire. This doesn't seem so bad when fighting in your standard mostly stone dungeon, but when you change the location of a fight to something like in the middle of a dry field, or a wooden building (Or at least one that's being used), you're going to create problems casting fireball.
Likewise, the flavour text for Meteor swarm is dropping rocks from the skies above, which some DMs may rule as destroying whatever's above what you wanted to hit, if you're able to cast it at all. Not to mention that its sheer area of effect and damage output would likely destroy a significant portion of the town it was cast in, which is never healthy for a caster's reputation.
Does it work as a balancing mechanism? Perhaps not, but it should be considered.