Imaro
Legend
There are a lot of rules & modules in the DMG that the DM can use as guidelines or not. The static DCs that the 3.5 diplomancer build was based on were in the PH, under Diplomacy - heck they're in the SRD. That may seem like a subtle difference (or not), but it's just another example of how DM-Empowering 5e has been. Does the DM like that AD&D-referent 'reaction adjustment' style of check? He can use it, or something like it. Does he just want to narrate the NPCs reactions without reference to any check at all? He can do that, instead. It's not even a house rule, just the basic way resolution works in 5e.
There's a certain elegance to it, even.
The rules are not called out as optional in the DMG... they are supplemental to those in the PHB. Now you can claim the DM can choose to ignore them... but he can choose to ignore anything in any game. That's the biggest problem with your entire take on 5e... there are rules for most things, as a DM you can choose to use them or not use them in your camapign... the game has always been this way so I'm still at a lost for what makes 5e vague and disempowering of characters in relation to other editions...
EDIT: My issue was never with you claiming 5e was DM empowering... it's with the blatantly false statements or inference you've made as far as it being incomplete or vague when it comes to rules and character abilties...
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