5E's been out for a while now, and I find there are still a few sneaky/hidden changes from earlier editions that still trip me (or my players) up. Small details that really aren't that complicated, but simply because they're different, I have a hard time remembering. Things like
*Natural 20 and natural 1 are no longer auto-success or auto-failure on saving throws.
*Casting a spell or firing a ranged weapon in melee range no longer draw opportunity attacks.
I'm sure I can't be the only one, so I'm curious what other tiny little rules details like this still make you guys stumble.
The second one definitely got me the first time it cropped up, but it's one of the easier ones to adjust to.
The first one we hadn't bothered to look up because of how rare the exceptions to those would be. Most high-end saves seem to be in the 17-19 neighborhood, and I can't recall ever seeing a save DC below 10, so the nat one part is genuinely useless barring 3rd party supplements.