Gotta work out his background and his troops.
Lucius Shadowleaf
Wood Elf Fighter(Scout) Outlander
Str 12 Dex 16 Con 14 Int 10 Wis 14 Cha 10
[sblock=Appearance & Personality]
Hair: Dark Blonde
Eyes: Green
Skin: Fair
Height: 5’5”
Weight: 125 lb.
Age: 123
Description:
An exercise in messiness, Lucius’s ragged appearance can be rather off putting. His raggedly cut hair ends near his shoulders, and he often keeps himself hooded.
Traits:
Ideal:
Bond:
Flaw:
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[sblock=Stats]
Class Fighter 5 (Scout)
Background Outlander
Alignment N
hp 44
AC 15
Speed 35
Size Medium
Passive perception 14
SAVING THROWS
STR +3 DEX +3 CON +4 INT +0 WIS +2 CHA +0
PROFICIENCIES
Armor All armor, shields
Weapons Simple weapons, martial weapons
Tools Flute
LanguagesCommon,Elvish,Orcish
SKILLS
Acrobatics +5
Animal Handling +2
Arcana +0
Athletics +3
Deception +0
History +0
Insight +2
Intimidation +0
Investigation +0
Medicine +2
Nature +0
Perception +4
Performance +0
Persuasion +0
Religion +0
Sleight of Hand +3
Stealth +5
Survival +4
COMBAT
Initiative +3*
Longbow ranged martial weapon: +7/+7, 1d8+3 piercing damage, ammunition, range 150/600, heavy, Two-Handed
Rapier melee martial weapon: +5, 1d8+3 piercing damage,finesse
CLASS FEATURES / FEATS
Background Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game,water, and so forth.
Class: Fighter
Fighting Style -- Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind
Bonus Action, 1d10+5 healed [Short/Long Rest]
Action Surge (One use)
On your turn, one additional action [Short/Long Rest]
Extra Attack
Martial Archetype: Scout
Bonus Proficiencies
Natural Explorer (Also travel abilities)
-You ignore difficult terrain.
-You have advantage on initiative rolls. *
-On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.
Combat Superiority: 4d8 [Short/Long Rest]
Maneuvers: (Save DC: 16)
-Add Sup Die to Athletics, Nature, Perception, Stealth, or Survival checks.
-Add Sup DIe to Attack Roll
-Reaction: one sup die add to AC, half damage if hits anyway
Feat: Sharpshooter
-Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
-Your ranged weapon attacks ignore half cover and three-quarters cover.
-Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
EQUIPMENT
Studded Leather’
longbow, and 20 arrows
rapier
Quiver
Includes a backpack, a bedroll,
a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet o f hempen rope strapped to the side of it.
A staff, a hunting trap, a trophy from an
animal you killed, a set of traveler’s clothes, and a belt pouch
Money: 19 gp
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[sblock=Goals and Background]
Background:
Okay, got my inspiration, Lucius Shadowleaf, Wood Elf, loyalties split between the Republic and the Society. Master Archer, has wandered a bit. I see him leading a group of elven sagittarae. I'll get his full writeup done ASAP.
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