Again, what you're not understanding is, I'm not wasting rounds every fight. I said I can do that. But I'll play this silly game of yours. Sure an evoker can cast fireball on his party for good aoe damage, but what happens if it's only 1 opponent?
He uses spell slots you have earmarked for shield, mirror image, blink etc to cast sleep, hold person, scorching ray, charm person or web.
What happens if he gets attacked from behind after he cast his fireball? As a DM I us that tactic often when using smarter creatures who knows the casters are in vulnerable positions.
Oh no, for sure it's nice to have a high AC. But youre giving up being a better wizard in exchange for a higher AC.
Portent alone is auto fail a save or suck a few times a day. It turns an entire encoutner on its head.
It's pretty retarded of you to think it's a waste of time to ensure survivability in certain fights like boss fights.
Kill the boss on turn one. You dont get much more surviable that that.
The rounds you waste casting defensive spells are rouns youre not contributing to the fight, and are free rounds for the the Boss to dump his offensive crap on the rest of the party. Shut that




down on turn one.
How many times do you see DMNPC wizards sit there and self buff for a few rounds? Thats right, you dont. They lead with fireball or something scary like dominate person or wall of force - something that seizes the initiative and has the PCs reacting instead of getting into position and beating stuff down for a round or two.
A dead wizard can't cast any spells, so all spell slots would be wasted if he can't survive.
Oh I agree, but the sum is greater than the parts. Nothing wrong with bladesong and then cast [spell that wins the encounter] on turn one.
My point was that you give up things like portent or evocation goodness to get that bladesong/ high AC (so youre already not as good as your main job of winning, but become better at not losing.. assuming being the sole survivor of a TPK = not losing). My other point was I see players get sucked into the high AC thing, waste precious early rounds (and spell slots) making themselves unhittable and play something that isnt really a wizard anymore.
If you want a melee monster, dip Bladesinger for 2 levels on an EK 7 chassis. Dip 2 more into Paladin so you're doing some decent damage (but watch for MAD), and finish with 9 levels of Sorcerer. Grab TWF with Fighter, and Defence style with Paladin. Caster level 14.
Either that or (my preference) Paladin 6/ Bladesinger 3/ Fighter 2/ Sorcerer 9. CL 15. Smite, +cha to saves, extra attack, action surge, AC through the roof, 2 x fighting styles, bladesong, metamagic.