dave2008
Legend
Ok fair enough. This might be a devils in the details kind of thing. Which kinds of customizations were you thinking of? I mean, would the base stats (assuming point buying) for a character be exactly this? Also, I think things get tricky once you have more than one dimension of customization to consider (ie. stats + race choice). I think it's the players choosing a bad mix of these more fundamental mechanics that makes them a "suboptimal" character, not because of any one of these mechanics in isolation.
I am not really interested in how to construct such a game or what it would look like. I am interested if power gamers and optimizers need their characters to be "better" or can they have fun if their character is equally as effective?