D&D 5E Roleplaying the opposite gender

My suggestion is: do not focus on the character gender, instead pick a known real-life person or existing character from a movie/book (without telling anybody), and think of her/him while roleplaying your character. Let's say you're playing a female Wizard, you could choose for example Lana Parrilla's "Evil Queen" from Once Upon a Time or Cate Blanchett's Galadriel*, and then just say what you think she would say in the way you think she would say that! You don't need to mimic the voice pitch at all, you can mimic the accent (but not necessarily), but just imagine you're seeing her on the screen and your roleplaying will be affected.

*But anyone can do really... you could pick Rachel from Friends, Judy Dench, or Piggy from Sesame Street and they will work for a Wizard just as well, only differently.

Well over a year ago I was using Donald Trump (complete with hand gestures) for a villainous orcish shaman trying a hostile takeover of an orcish village. I totally called that one. :)
 

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77IM

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Well over a year ago I was using Donald Trump (complete with hand gestures) for a villainous orcish shaman trying a hostile takeover of an orcish village. I totally called that one. :)

I once ran a zombie-apocalypse game in Savage Worlds where the players met a necrobiologist who was studying the zombies. I portrayed him as George W. Bush, really hamming up the folksy-yokel aspect of his speech. Because of the contrast (a scientist who sounded like a rural bumpkin) the character was really memorable.
 

Certainly sounds like it.

To elaborate:

If you rolled a natural 18 on Strength, and you were a warrior class (Fighter/Ranger/Paladin, in 2nd edition; in 1E I think there was also Barbarian but I didn't play 1E except in CRPGs), you got to roll percentile dice. A raw Str 18 wasn't worth much, only +1 to hit and +2 to damage, but an 18/50 was +1 to hit and +3 to damage and an 18/99 was +2 to hit and +5 to damage; 18/00 was +3 to hit and +6 to damage. Rolling the fabled 18/00 was practically like starting the game with a +5 magic weapon, and it would enable you to do all kinds of tricks like specialize in dart-throwing for up to five or six hugely-damaging attacks per round.

Of course, all the 18/00s I ever saw back then were made by cheating in one way or another (including with DM approval and assistance), because we were adolescent munchkins back then. An of course munchkins eventually got tired of "mere" 18/00s and started hungering for those 19s and 25s...

Anyway, that's what percentile Strength was, and that's why the hypothetical elven Delta Force would desire 18/00 so much, if all the elvish NPCs were cheating munchkins. :p Hence the joke.
 

Mercule

Adventurer
Of course, all the 18/00s I ever saw back then were made by cheating in one way or another (including with DM approval and assistance), because we were adolescent munchkins back then. An of course munchkins eventually got tired of "mere" 18/00s and started hungering for those 19s and 25s...
True story: The only legitimate 18/00 I rolled in 1E was for a higher-level Ranger entering an existing group. I was tickled. Then I found out that the Wizard/Thief had gauntlets of ogre power (which gave 18/00 strength) and was the weakest character. Everyone else had some flavor of girdle of giant strength or magical bath tubs.

Come to think of it, that's the only 18/00 I can actually say I'm sure was legit. And, it was for a total Monty Haul game where no one would have noticed or cared if I'd said I rolled a natural 20 for strength. Yeah. Not sad to see exceptional strength rules go away.
 

Putting someone down for swearing is elitism, whether done to a man or a woman.

Do you get it now or do I have to explain it in simpler fashion?
Wow. Just wow. No, elitism is what you're doing here: self-righteous condescension in the guise of erudite social criticism all with the world's biggest stick stuck up one's [EnWorld is too elitist for me to finish this sentence]
 

I once ran a zombie-apocalypse game in Savage Worlds where the players met a necrobiologist who was studying the zombies. I portrayed him as George W. Bush, really hamming up the folksy-yokel aspect of his speech. Because of the contrast (a scientist who sounded like a rural bumpkin) the character was really memorable.
Most biologists I know sound like that. An awful lot of people got into biology via chasing snakes around the backwoods of various flyover states (I'm a Nebraskan, I can say it). For real contrast, I'd have used that persona on a social scientist of some sort. Not that they can't also come from rural backgrounds, but I've yet to meet one who has kept the accent.
 

Of course, all the 18/00s I ever saw back then were made by cheating in one way or another (including with DM approval and assistance), because we were adolescent munchkins back then. An of course munchkins eventually got tired of "mere" 18/00s and started hungering for those 19s and 25s...
The only reason I can figure for the exceptional strength rules to exist in the first place was that people were cheating so regularly they had to start distinguishing one 18 from another.
 

True story: The only legitimate 18/00 I rolled in 1E was for a higher-level Ranger entering an existing group. I was tickled. Then I found out that the Wizard/Thief had gauntlets of ogre power (which gave 18/00 strength) and was the weakest character. Everyone else had some flavor of girdle of giant strength or magical bath tubs.

Come to think of it, that's the only 18/00 I can actually say I'm sure was legit. And, it was for a total Monty Haul game where no one would have noticed or cared if I'd said I rolled a natural 20 for strength. Yeah. Not sad to see exceptional strength rules go away.

Me neither. The flatter stat curve in 5E makes it much, much easier to not worry so much about what stats you roll, and I feel that lowers the stat-rolling stakes and enhances enjoyment. In 5E you don't have to feel bad if your highest roll is a 14 instead of an 18--you just make a character who's a little less MAD, and you're still about 75-95% as effective (depending) as the all-18s guy. High rolls still make a difference, but not nearly as much of a difference as they used to with the AD&D stat tables.
 

The only reason I can figure for the exceptional strength rules to exist in the first place was that people were cheating so regularly they had to start distinguishing one 18 from another.

I figured it was to model heroically strong extreme-outlier characters and to reward players for choosing to play warriors (Fighters, Rangers, Paladins). Similar to how only warriors could get extra HP bonuses for Constitution over 16. "Extreme stat bonuses" were kind of the warrior's thing.
 

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