Sacrosanct
Legend
Sometimes I get the impression that people don't use morale anymore. That every monster fights to the death unless the adventure explicitly says otherwise. To me, that doesn't make a lot of sense. I mean, no intelligent creature stays and fights to the death unless it's got no other real choice.
Maybe because I come from an AD&D world, but morale is very important in my games because it offers a lot more possibilities in combat. It allows you to face a group that might be a TPK if everyone fought to the death beatable if you could take out the leader, or take out enough of them to cause the rest to flee. It makes the combat more realistic and allows additional options other than attacking (intimidation and persuasion really shine when you use morale).
Anyway, just a thought I've been having recently.
Maybe because I come from an AD&D world, but morale is very important in my games because it offers a lot more possibilities in combat. It allows you to face a group that might be a TPK if everyone fought to the death beatable if you could take out the leader, or take out enough of them to cause the rest to flee. It makes the combat more realistic and allows additional options other than attacking (intimidation and persuasion really shine when you use morale).
Anyway, just a thought I've been having recently.