machineelf
Explorer
it just begs the question of why isn't dungeon already lit up if nothing can see in the dark?
Dangerous monsters (undead and other evil things) lurking in ancient dungeons can see in the dark, of course.
it just begs the question of why isn't dungeon already lit up if nothing can see in the dark?
Just be careful, as you can easily TPK a party if you don't take into account the lack of darkvision and adjust tactics accordingly.
I get where you are coming from, but perhaps you are misjudging the situation?With the prevalence of darkvision, all that is lost. And that takes something special away, in my opinion.
My players have it too easy sooo ... I'm only seeing positives here.![]()
That's not completely accurate. People already learn the light cantrip with no alteration to how many cantrips anyone gets.Also, people aren't going to learn the light cantrip regardless of how many people have darkvision. Cantrips are too valuable to waste a pick on the edge case scenario that you don't have a light source. You would need to start by doubling the number of cantrips casters get, and then you might see someone picking light instead of just using a lantern.
I'm not sure why you think having a black and white world filled with ill-defined shapes isn't atmospheric.
But taking away darkvision isn't as keen an idea as it seems, it just begs the question of why isn't dungeon already lit up if nothing can see in the dark?
Also, people aren't going to learn the light cantrip regardless of how many people have darkvision. Cantrips are too valuable to waste a pick on the edge case scenario that you don't have a light source. You would need to start by doubling the number of cantrips casters get, and then you might see someone picking light instead of just using a lantern.
In fact, lanterns kind of wreck any attempt at torching the place up too.
Just wanted to pop back in and say thanks to all who have offered various opinions here. Some of you have somewhat convinced me that there are other ways I can emphasize the limitations of darkvision, that plus the fact that humans, halflings, and dragonborn in the party may necessitate light sources anyway. I think I will work harder on emphasizing to my players the limitations of darkvision and the need for light sources in certain situations.
For now, since I am leading my players through adventurers in the Forgotten Realms, I will stick to the standard racial rules. But I am still going to give a lot of time and thought to having fewer races with darkvision in my own homebrewed campaign world. (Work in progress but coming along.) My personal feeling is still that 5th ed. is a bit out of balance with way too many races getting darkvision.
However, bring back Low Light Vision, where dim light counts as normal, but total dark is still total, and just have Dark Vision as something reserved to underground living races only, and this problem goes away - as does the OPs valid points about atmosphere, fear of the dark, etc.