cbwjm
Legend
[MENTION=6796661]MNblockhead[/MENTION] Thanks for sparking some interesting discussions!
I do have one pet peeve as a DM. I hate "throw away" die rolls. You know, players throwing dice at a problem until it breaks. DMs allowing that behavior. Knowledge checks without consequences. Rolls where nobody really is clear about what's at stake.
Combat being something of an exception, because it's "roll happy" in D&D and always has been.
But when an ability check comes up I pretty much always have an idea of what interesting thing happens as a result of failure or success, and often I have ideas for what happens if the checks fails/succeeds by 5+ as well. For an exaggerated example of what I mean, here's what's working in the mental background for me as DM when adjudicating a player's Dexterity (Thieves' Tools) roll to open a lock or disarm a trap...
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I like this idea, I do something like it with knowledge checks with better rolls giving more information to the point that you may know of a particular weakness for an uncommon/rare creature.