D&D 5E Shove attack OP?

The shield bash from Shield Master feat uses your bonus action and you can only use it if you are going to use or have used the Attack action that round. So, they aren't giving up an attack for this.

Now, the Shove action which anyone can use, does use an Attack from the Attack action in place of an actual attack.

Meh, you're still dropping your bonus action and it did cost you a feat to be able to do that. Considering the alternative to a possible opportunity to gain advantage versus, say, Great Weapon Mastery or Polearm Master, or several other feats, I'm thinking that the power gain is minor.
 

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All defensive things should be saving throws. Someone's sneaking up on your? Wisdom save. You're trying to search for something? Perception check.

This makes me really miss the elegance of the 4e defenses. They really streamlined how the game played and reduced the number of weird or confusing scenarios.
 


Some sort of default array of simple, niche bonus actions that could be available for everybody would go a long way avoiding the boringness of shield-bashing the world. Also, this could devaluate somehow other bonus action uses perceived as abusive/OP.
 

I played this back in 2014 except I used a valor bard and had expertise in athletics. One enlarge spell later and shield bashed a Giant prone.

You can also do the brutal rogue thing and splash a Rogue level for the same thing with a fighter.
 

I played this back in 2014 except I used a valor bard and had expertise in athletics. One enlarge spell later and shield bashed a Giant prone.

You can also do the brutal rogue thing and splash a Rogue level for the same thing with a fighter.

This is a part of the rules I find a little bit sad. I guess the expertise rules were not originally thought of as interacting with this specific part of the game and, while I don't think the double proficiency is a problem, I do find the ability of bards and rogues to be better grapplers than barbarians and fighters all around silly.

Said that, it would be my preference (and is how I house rule it) to allow the champion remarkable athlete feature to work as an "expertise of sorts" for physical tasks.
 

You're giving up your bonus action that could be used for something else.
By default, nobody has a bonus action. This was an important part of the change in terminology between 4E and 5E. There was an issue with 4E, where everyone felt like they had to get the maximum value our of their minor action every round, and the goal of calling it a bonus action is to let everyone know that you're not wasting it by doing the wrong thing; if you get a bonus action at all, then it is strictly a bonus.
 

By default, nobody has a bonus action. This was an important part of the change in terminology between 4E and 5E. There was an issue with 4E, where everyone felt like they had to get the maximum value our of their minor action every round, and the goal of calling it a bonus action is to let everyone know that you're not wasting it by doing the wrong thing; if you get a bonus action at all, then it is strictly a bonus.

That may have been the goal, but in practice the only thing that was achieved is confusion.
 

…I do find the ability of bards and rogues to be better grapplers than barbarians and fighters all around silly.

It's not quite so silly if you look in the real world (yes, I know) at judo and jujitsu, forms pretty much entirely about grappling. World expert judoka are not big muscly types.
 

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