By default, nobody has a bonus action.
By default, anybody can pick up a second weapon and have a bonus action.
By default, nobody has a bonus action.
This is true. Everyone has the option of picking up a second weapon, which will grant them a bonus action. Until they do so, they do not have a bonus action.By default, anybody can pick up a second weapon and have a bonus action.
You're right, you don't forgo that bonus action to shove, you forgo it to have a shield.This is true. Everyone has the option of picking up a second weapon, which will grant them a bonus action. Until they do so, they do not have a bonus action.
If you're using a shield, then you don't have the option of picking up a second weapon, so you can't gain a bonus action that way and thus you are not forgoing that bonus action in order to make your shove attempt.
When you burn a feat on Shield Master, every problem is something to be bashed. You know- to get your money's worth. And all of a sudden, you aren't playing Dungeons & Dragons, but Shields and Shivs.
1) it cost a feat, which isn't cheap.I recently have a fighter thats picked up shield master. The shove attack strikes me somewhat OP. Anyone have thoughts on this? You don't need to hit, its just an opposed athletics/strength. Even a low level fighter can easily get +7 Athletics. As 95% of NPCs/creatures have neither a Str save or athletics proficiency, its exceedingly rare for an opponent to make a successful check against a shove attack? It seems to pretty much guarentee the party gets advantage on attacks - which is a huge bonus. I don't have a problem with the shove ability, just in how easy it seems to be able to be employed...
It's not quite so silly if you look in the real world (yes, I know) at judo and jujitsu, forms pretty much entirely about grappling. World expert judoka are not big muscly types.