D&D 5E Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?

[MENTION=6799649]Arial Black[/MENTION] - there's a couple of issues with your analysis.

1. Point buy ONLY applies to PC's. There's no "every wizard has a 16 Int" because that's flat out false. NPC's DO NO use PC rules in 5e. Trying to extrapolate to the general population from the PHB is not applicable. The Monster Manual flat out contradicts this idea that PC and NPC's are created equal.

Agreed. I was talking about PCs, not NPCs. Point-buy encourages PCs which look unrealistic compared to NPCs.

2. I'm not seeing where point buy or die rolling encourages min-maxing to any greater or lesser degree. In a die rolled character, you place your highest score in whatever stat best suits your character. Second highest in second place and so on until you drop your lowest die roll in your dump stat. That's identical to what you do with point buy.

Then I shall illustrate what I mean. Imagine that you roll six scores and get 15/14/13/12/10/8. What a coincidence; this exact array is also achievable with point-buy! Let's say you want to create, say, a variant human monk with the defensive Duelist feat because you want to concentrate on the best AC you can get.. You know that you want Dex/Wis, some Con would be good, but Str/Cha would be wasted. With your two racial +1s you assign your rolls: Str 10 Dex 15+1=16 Con 13+1=14 Int 12 Wis 14 Cha 8. There is no point having an odd number, so why waste making a better Wis of 15 (which doesn't give you a better modifier) if it costs you -1 to your Con mod by lowering the score to 13. So I'm happy with my choices.

Pretty min-maxed, right? Not compared to point-buy!

With point-buy I can lower my Str to 8 and my Int to 10 and raise my Wis to 16. This is even more min-maxed! I've increased a score which raises my AC and a load of monk-related stuff at the low, low cost of sacrificing two stats I'm not using anyway. I could even lower my Int to 8, raise my Con to 15 and take Resilient Con as my feat, ending up with Str 8 Dex 16 Con 16 Int 8 Wis 16 Cha 8. Yes, three 16s and three 8s, only made possible by point-buy.

That's how point-buy encourages min-maxing: it makes it possible to further alter your scores to avoid useless odd numbers and get more than one 16, further maximising the stats you will use a lot and further minimising the stats you will rarely use.

This embodies the very definition of 'min-maxing', and point-buy enables it so much more than just rolling.
 

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That's anecdotal, all right.

Never saw anything remotely like that, myself. Not that people didn't ever pick races that suited their class, but not even close to always.

I believe it could happen, though!

I saw a lot more elf bards and dwarf rogues in 4e than "counter-intuitive" combos in 3.5. 5e is about on par with 4e. I did run into a group that rolled stats in 4e, and the highest stat literally always, without exception, went into the attack stat, then secondary class stat, then usually con, unless Cha/wis needed a boost for will defense. That isn't any less min/maxing than doing the same with point buy.

With point buy, in both 4e and 5e, you've got plenty of points to make any concept, regardless of race modifiers. If you min/max to have a maxed out main stat and dump int and wis or whatever, hat is 100% on you. (General you, obviously)

This whole exchange has used anecdotes as examples, though, so I'm not sure what [MENTION=6799649]Arial Black[/MENTION]'s deal is with that, all of a sudden.
 

I saw a lot more elf bards and dwarf rogues in 4e than "counter-intuitive" combos in 3.5. 5e is about on par with 4e. I did run into a group that rolled stats in 4e, and the highest stat literally always, without exception, went into the attack stat, then secondary class stat, then usually con, unless Cha/wis needed a boost for will defense. That isn't any less min/maxing than doing the same with point buy.

With point buy, in both 4e and 5e, you've got plenty of points to make any concept, regardless of race modifiers. If you min/max to have a maxed out main stat and dump int and wis or whatever, hat is 100% on you. (General you, obviously)

This whole exchange has used anecdotes as examples, though, so I'm not sure what [MENTION=6799649]Arial Black[/MENTION]'s deal is with that, all of a sudden.

I agree. I did have a player make a dwarf wizard with a low intelligence once. But generally people put their high stat in the classes' main stat. That goes for every edition I have ever played (which is all of them).

(Though I have played a few short-lived games back in the day where you rolled your stats and THEN picked your class, which was really the expectation back then, though rarely done that way in actuality.)


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I agree. I did have a player make a dwarf wizard with a low intelligence once. But generally people put their high stat in the classes' main stat. That goes for every edition I have ever played (which is all of them).

(Though I have played a few short-lived games back in the day where you rolled your stats and THEN picked your class, which was really the expectation back then, though rarely done that way in actuality.)

Right, regardless of whether you roll or use points, 90% of characters have their highest score in their "main" stat.

I also feel like now is a good time to reiterate that I've no problem with min/maxing. It isn't in conflict with roleplaying, it doesn't affect other players, it's fine.
 

Never saw anything remotely like that, myself. Not that people didn't ever pick races that suited their class, but not even close to always.

I believe it could happen, though!
Nod. Not that consistently (there's gotta be some exaggeration for effect or observer effect or something going on), but it certainly happened that some races were perfect for some classes stat-wise, and some others got lavish feat support to make them better at a class their stats weren't so suited for (Dwarven fighters, for instance, not ideal stats, but great feat support).

The impression I got from early 4e, that way, looking at the Ranger, for instance, an Elf is a perfect archer ranger. That's a very intuitive concept, it's basically Legolas, something a new player might very well want. Glance through the elven archer-ranger for a few minutes and you'll see powers that do stunts Legolas did in the movie.

So, yeah, you could min/max or optimize some in 4e, it was /very/ easy to do so. The benefits for taking it to the next level and acquiring profound system mastery were a lot more muted, though.

IDK if that was intentional or just a happy accident, a result of prioritizing balance while retaining something close to 3.5 levels of player customization options.

:shrug:

Provably false. My latest PC is an Aasimar barbarian whose stats (after racial adjustment, 27 point buy) are Str 14 Dex 14 Con 16 Int 8 Wis 8 Cha 14. Do you really thing that I want this character to have 8s in Int and Wis? Of course I don't! But point-buy forces me to choose whether I can live with those 8s or whether I could have 10s or 12s and have lower Str/Dex/Con/Cha.
It allows you to choose between those two, as opposed to just giving you three 8s or no 8s to deal with if rolled randomly, or exactly the same one 8 as everyone else in array. There's simply more choice with point buy, you can use that choice to get as close as possible to the character you actually want to play. In the above example, you actually wanted to play a character with a 16, three 14s, and two 8s, more so than one with a couple of 10s and only a 14 con. So you did. Don't blame the tools that let you do it. Blame yourself for not living up to your own standards. ;P

f point-buy 'allowed me to control what exact character I am playing', as you claim, then my main stats would be as-is while my Int/Wis would be 12.
Why not all 18's while you're at it?

Rolling has strengths: a more realistic population
The general population probably shouldn't be rolling 4d6. For that matter, most NPCs, even if adventures, probably shouldn't be generated exactly like PCs. So that's just silly. It might 'make sense' to roll the general population on 3d6, but that's a lot of rolling to no particular purpose. ;P

Point-buy definitely has strengths: you can build a PC before the game starts because 'fairness' (if not 'verisimilitude') is built in, you can play whatever concept you want to play (but only if it adds up to 27 points!
Thus 'fairness,' yes. Don't play an OP concept, don't play a gimped concept, as doing either is unfair to your fellow players (and to you, really).

But point-buy, just like rolling, has weaknesses: I've mentioned some already, so I'll concentrate on the weakness that smbakeresq was getting at: point-buy encourages min-maxing, to a greater extent than rolling.
That's only a weakness if you think 'min/maxing' is a sin. Clearly, you do, and consider yourself a sinner, since you couldn't bring yourself to playing a character closer to the one you say you wanted, one with less dramatic weaknesses in the above example. I'm sorry you feel that way, I hope you find salvation some day.
But for those who are able to either control or accept those impulses, or who don't view playing the game by the rules and trying to do so effectively abhorrent in any way, it's not a weakness (or a strength) it's just fair. Which is something games should be, at a bare minimum.

Sure, when you roll six scores and are free to assign those scores to any stat then there is an element of min-maxing right there; why would I 'waste' that 14 on Str when my wizard would benefit more from a high Dex or Con? I'll put my lowest roll, 9, in Str. But point-buy allows you to lower that Str even more (to a minimum of 8) and use that point somewhere else. And it makes perfect sense to do so!
No difference, really, other than the granularity. Point buy is more customizable and better-balanced. Random is more, well, random (it's really just as fair, since everyone has the same chance to roll a great or pathetic set of stats - at least, as long as everyone is stuck playing that one random-rolled character until the campaign ends).

There is an evolutionary pressure to make the best use of your points to support your concept.
Exactly. Your concept needn't call for a min/maxxed stat array, it could call for a generalist. Because point buy is scaled, stats over 13 costing more per point, there is a benefit to going that way. Consider a standard human who takes as many 13s as possible in point buy...


With point-buy I can lower my Str to 8 and my Int to 10 and raise my Wis to 16. This is even more min-maxed! I could even lower my Int to 8, raise my Con to 15, ending up with Str 8 Dex 16 Con 16 Int 8 Wis 16 Cha 8. Yes, three 16s and three 8s, only made possible by point-buy.
I seem to remember that there was a limit of at most a single score under 10 in the point buy option.

This embodies the very definition of 'min-maxing', and point-buy enables it so much more than just rolling.
Rolling enable min-mining and max-maxing. Play your character with two 18's and nothing under 12 alongside the guy with a high score of 13. ;P

I also feel like now is a good time to reiterate that I've no problem with min/maxing. It isn't in conflict with roleplaying, it doesn't affect other players, it's fine.
Agreed.
 
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Nod. Not that consistently (there's gotta be some exaggeration for effect or observer effect or something going on), but it certainly happened that some races were perfect for some classes stat-wise, and some others got lavish feat support to make them better at a class their stats weren't so suited for (Dwarven fighters, for instance, not ideal stats, but great feat support).

The impression I got from early 4e, that way, looking at the Ranger, for instance, an Elf is a perfect archer ranger. That's a very intuitive concept, it's basically Legolas, something a new player might very well want. Glance through the elven archer-ranger for a few minutes and you'll see powers that do stunts Legolas did in the movie.

So, yeah, you could min/max or optimize some in 4e, it was /very/ easy to do so. The benefits for taking it to the next level and acquiring profound system mastery were a lot more muted, though.

IDK if that was intentional or just a happy accident, a result of prioritizing balance while retaining something close to 3.5 levels of player customization options.

:shrug:

I seem to remember that there was a limit of at most a single score under 10 in the point buy option.

Rolling enable min-mining and max-maxing. Play your character with two 18's and nothing under 12 alongside the guy with a high score of 13. ;P

Agreed.
If there isn't an actual rule of "only one stat at 8" then everyone I've ever played with has houseruled it.

I've never had anyone try to get away with three 16s and 3 8s, that's for sure. (I don't codemn people who like to play that way, but it's not how I would do it - I like characters that are at least a little well-rounded.)

On 4e, I had a player who tried to make a half-elf ranger, and I remember us both being shocked at how terrible the combination was.

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Meh, if your players are dump statting numerous stats, and getting away with it, some of that the DM has to wear. I mean, right now, I've got three players who all dump statted Str. They all made Dex monkeys. First scenario out of the gate, they had their weapons taken away and had to use spears. They pretty quickly realized that dump statting isn't a good idea. And, I have every intention of making them pay for that decision throughout the campaign. Dungeons will feature climbs and flooding. Imagine how much more deadly simple pit traps get when PC's have a -1 to climb and can only jump 9 feet with a run. :D

In a group where players dump statted 3 stats? Oh man, I'd have a bloody field day.
 

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