Three 16s and three 8s is pretty blatant min-maxing. I try to be very accommodating to my players because at the end of the day, I want them to enjoy the game. So, 3pp products and homebrews they find on Reddit, Pinterest or DMs Guild are all fine as long as I get a chance to review them. Alternative rules or systems found on those same sites are also fair game once reviewed as well.
But...I have to say, dumping three stats to make a Lebron James freak of nature character to optimize Combat just puts a bad taste in my mouth. For me, gaming is all about the shared narrative experience where we all are shaping the events and world together through storytelling and improvisation. It's just the guy who brings the three dump stat character is usually (but not always) the guy on his iPhone distracted when it's not Combat.
Or the guy who's bored during Social encounters and cracks jokes and makes irrelevant side comments during actually engaging improvisational in-character Social interactions.
Or he's the guy who, during Exploration, has no useful skills and gets bored because the rogue and wizard is getting most of the spotlight finding traps or creatively using their skills/abilities to overcome challenges so he starts to do stupid things like intentionally and recklessly charging into rooms or whatnot. The three dump stat players typically (but not always ;p) are there to pwn! in fights as power gamers and check out in other situations.
Or lastly, I get the three dump stat player who espouse of their role playing ability and then start rationalizing to me that they're Int 8 char is actually a genius but grew up in a bubble and wasn't properly schooled, who's Wis 8 is quick-witted and extremely intuitive but has ADHD and Cha 8 is extremely good-looking with incredible presence but due to low self-esteem doesn't realize it and is anti-social. Child, please...
I'd rather have the players that are more interested in the narrative and being able to contribute to the evolution of the story meaningfully. In my game right now, we play in a homebrew world where the Mageocracy rule and the gods and their wars and divine chars are blamed for destroying the old world. The Mageocracy push propaganda to make sure no one thinks otherwise. Divine chars have to hide their abilities (a la Dark Sun) creatively using whatever skills they have or need to in order to escape detection as divine chars are hunted. This does give divine characters a disadvantage in the game. Guess what, half the players went for divine chars to secretly preach the gospel like Christians and they use their Performance skill to disguise abilities or another character plays a cook with cooking utensils tool proficiency who's like the king of organic, gluten-free, homeopathic healing through his miraculous food. He actually fights with an improvised weapon (rolling pin) and large flat pan as a shield. No cares at all about optimizing and just enjoying how his character can continue spreading the gospel and vanquishing evil one biscuit at a time.
I think I'd be doing a disservice to my players if I allowed three-dump-stat l33t player to come to the table not interested in all pillars of the game.
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