D
dco
Guest
So this is all about the name of the subclasses and casuals?Zardnaar nailed it.
5e has mostly moved away from the tendency of later 3e and most of 4e to create character concepts defined mainly mechanically. EDIT: In an ideal world, the mechanics and narrative positively reinforce one another, and that's what 5e aspires to do with most of its class design.
However, the fighter is an exception to that trend.
Now, for people who would prefer a "class-less" D&D or a flavor-less "class-lite" D&D, they love that the fighter is designed how it is. Nothing wrong with that. But it is a glaring exception to how the rest of the 5e classes are designed.
What sticks out as a sore point is for people who are more casual gamers or newer to the game being unable to readily differentiate Champion vs. Battle Master, whereas they quickly grok the difference between a Thief vs. an Assassin. And even once they have the rules down enough to understand the mechanical difference between Champion vs. Battle Master, they still have no narrative distinction between these two subclasses.
IMO, it's not that players need a straight-jacket to tell them "here's your PC's pre-packaged story," rather it's that the human mind goes toward identifiable archetypes as a starting point, that creativity is MORE inspired by having a clearly understood springboard to launch from.
Mike Mearls' quote nailed it to me: Champion is empty calories. There's no inherent meaning in the name. There's no implicit narrative creative springboard for players to work with. For a veteran/hardcore gamer, that may not be a problem (or even an advantage). For a newer/more casual/more story-focused gamer, that may be a problem.
How they diferentiate between a thief and an arcane trickster?
Do they know what is the later? If they don't know how are they going to diferentiate something?
What the hell is a monk of open hand, four elements or shadows for a casual?
I could put far more examples, at this point if the differences between a battlemaster and a champion are not clear who cares, if people only see a problem with the fighter they are coming from a very biased point of view to make an argument, because the game fails countless times. It is also a worthless problem, people should read the rules and DMs should explain things to new players that are casuals.