Anyways, I just realized how potent the champions heroic inspiration ability you get at level 10 is. Focused on level 11 - Most rounds you are going to miss at least 1 of your attacks 1 - 0.6*0.6*0.6 = 0.784. Assuming you have a good grasp of the enemies AC you can use your heroic inspiration to reroll the miss. Since you do 17 damage on a hit, the +DPR is 0.784*0.6*17 = +8 DPR just from that ability. The Crit ability adds around +1 DPR. +9 DPR from champion subclass is impressive. Likely, stronger than battlemaster for damage.
I really need to add in some subclass evaluations as well.
Remarkable Athlete is much better now too. Advantage on initiative is hard to pass up.
Battle Master can mix and match Weapon Mastery with Maneuvers so by the time Tactical Master comes up and then later with Relentless there's a lot of combinations to work with among 3+ attacks in that turn. Battle Master is still a lot more interactive in the combat.