D&D 5E (2014) Blow it up! What class need to be completely re-worked in 5e?

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I would move the mystic's stuff into sorcerer (doing interesting things with points and magic), and make the mystic's abilities based on the "super skills" from the skill feats UA (obviously becoming more powerful as you level up, but not animal handler, because the PHB ranger needs that). "Skills so good they are practically supernatural" seems like it would distinguish psychics from magic and fit the navel-gazing motif.
 

I like Venn Diagrams. Yeah, I said it. Come at me. Anyway, when I think of two circles that might never touch, I think of TTRPG hobbyists and sports fans. And yet, there are a few of us. Anyway, I was recently thinking about the trend in the NBA (that's the professional league in the United States were very tall people are paid to throw orange balls through hoops) to say that a team is done, finished, stick a fork in them ... that they just need to BLOW IT UP and start over.
Been reading the Ringer lately? :)

Anyway, I'd like to see the Cleric, Warlock, and Druid all mashed up and combined into one option-laden class using the short-rest spell and invocations mechanic. Has the side benefit of putting Divine classes together under one mechanical chassis, and arcane classes under another.
 

I think we need to make every class a type of paladin.

And then make every race a type of gnome.

And then make every weapon a type of rapier.

And then rename the game Dungeons and Dogooders.
 



Sometimes, the title says it all.

I like Venn Diagrams. Yeah, I said it. Come at me. Anyway, when I think of two circles that might never touch, I think of TTRPG hobbyists and sports fans. And yet, there are a few of us. Anyway, I was recently thinking about the trend in the NBA (that's the professional league in the United States were very tall people are paid to throw orange balls through hoops) to say that a team is done, finished, stick a fork in them ... that they just need to BLOW IT UP and start over.

Well, if it works in the NBA, why not D&D?

So, are you saying that there are 30 classes but only 5 of them are any good?
 

I thought that every weapon was a Rapier?

At least, that's what my (dex-maxxed) party told me.

Nonsense! My swashbuckling gnome battlemaster uses shortswords . . . that the rest of the group picture as springy little blades that bend against the target's skin whenever I roll a miss.

So uh, yeah. I guess you're right. Every weapon is a rapier.



Foil.
 

My 2 cents:

Barbarian - Change the name, keep the class?

Bard - Removed them and change them to something like the Warlock, with different modular songs or tales as Invocations.

Cleric - Remove them, and rebuild a non-armored, divine spellcasting class where some of them gains armor/weapon prof. The spell list needs more curse, damnation, condamnation, branding etc. See the 4e Invoker.

Druid - I like the druids, even if I personaly change the flavor from nature-clerics to nature-wizards.

Fighter - Love at first sight.

Monk - I dislike the theme, but I dont hate the class, lets keep it.

Paladin - I keep them.

Ranger - I love the ranger as is.

Rogue - Am I the only person who dislike sneak attacks? I wish S.A were only for the Assasin and the rest of the class would get utility/mobility/action economy based manoeuvers. Anyway, keep it.

Sorcerer - Bomb it, then scrap the word Psionics and chance it for Arcane on the Mystic.

Warlock - I'd keep the class, but make Eldritch Blast a feature so no one else could simply steal it.

Wizard - I'm fine with them where they are. I'd like if the spells they go for free at each levels were randomized.
 


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