D&D 5E Blow it up! What class need to be completely re-worked in 5e?

  • Thread starter Thread starter lowkey13
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The Raptors. Lowry and DeRozan are great players, but they aren't going to get over the hump. Lowry is past the age where he is going to keep getting better, and his injury history says that he can't keep playing as many minutes as he has been. Trading for Ibaka was a high-risk, low-reward move, as he has been sliding for four or five years now. Who knows how old he actually is. J-Val is still young, but his game hasn't developed the kind of court vision he needs to be elite. Who else do they have in the system? Bruno Cabloco? Bebe Nogueira?

If Lowry walks as a UFA, they're not getting back to fifty wins, and it's hard to see them attracting any big-name free agents to Toronto. If he stays, they probably don't have the money for a big FA anyway. It is hard to see where they are going to find answers.

Wait . . . which forum am I on?
 

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No. I'm saying that my character, Le'Bron of the Order of James, Monk of the Closed Fist, has to totally carry the rest of his party of cavaliers Paladins.

You should've been eaten by my gnome druid, but the DM ruled that I'm not really a dinosaur. A total nerf that made me absolutely useless.
 

None of the above. I like the roots of all the classes. I might make some design tweaks to a few of them, but in the end I would not blow anything up.
 


So what you're saying is that the Toronto Raptors are like the 5th Edition Rangers of the NBA?

Swirling in mediocrity, but needing to blow it up (#BLOWITUP, #NOPETSNOSERVICE) to get over the hump into the land of contender classes?

What? Yeah, the Raptors are sort of like the Rangers. The Rangers are getting knocked out tonight!
 

If I were to blow thing up, it would be a handful of feats (sharp shooter, great weapon master of course), multiclassing warlocks that let spellcasters take a two level dip to get cheese, and a handful of spells like heat metal cast on armor.

But those are easily house ruled.

Meanwhile I'm going to enjoy my rapier wielding paladin. :)
 

Mainly some tweaks, not really "tearing down and rebuilding".

I'd like to see the Warlock Blade Pact revamped into a separate half-caster class (Hexblade?) - basically an arcane version of the Paladin and Ranger.

I'd like to see Sorcerer's get more "spells known" based on their bloodline (similar to domain spells for clerics and patron spells for warlocks)

I'd like a Strength based monk to be viable (maybe something as simple as spending a ki point to make your Str and Dex both equal to the higher of the two for a minute), and a way to add more weapons to monks. Every monk seems to use a quarterstaff.
 

Been reading the Ringer lately? :)

Anyway, I'd like to see the Cleric, Warlock, and Druid all mashed up and combined into one option-laden class using the short-rest spell and invocations mechanic. Has the side benefit of putting Divine classes together under one mechanical chassis, and arcane classes under another.

I think some kind of channeler might work--you channel the spells and magical abilities of an outsider (or several weaker outsiders). Invocations would be to fill out the nonchanneling time (I assume like barbarians or current druids you only get so many times a day), double down on a theme (say healing for celestials, sneakiness for fey, or damage dealing for fiends), or to give abilities that the type of outsider doesn't have (say you are fiend channeler who wants to have some healing). Of course, we would need some more celestials, fey, and primal spirits (spirit of the wolf wildshapes into a wolf), but I think that is a feature, not a bug.
 



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