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D&D 5E What Rules do you see people mistake or misapply?

Shasarak

Banned
Banned
The invisibility spell in the Player's Handbook can't be cast on objects, only creatures.

I dont think I would be able to take a DM seriously if they made that kind of ruling. I mean how does being able to make a person invisible but not an item even work?
 

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billd91

Not your screen monkey (he/him)
I dont think I would be able to take a DM seriously if they made that kind of ruling. I mean how does being able to make a person invisible but not an item even work?

It's magic. It obeys its own rules - ones that don't necessarily conform to your concept of logic.
If you want to make an object invisible, try dust of disappearance.
 

MiraMels

Explorer
I dont think I would be able to take a DM seriously if they made that kind of ruling. I mean how does being able to make a person invisible but not an item even work?

The original point of this (albeit, deeply derailed) thread was talk about the rules-as-written, with the aim of ensuring a consistent play experience across multiple local game tables that are all running on the same organized play rules. That is how the invisibility spell works as written. You are absolutely free to make magic work however you like at your table.
 

drnuncheon

Explorer
I thought there were 10 rounds in a turn, 6 turns in a minute. I woulda swore by this but in an earlier game a player refuted it and I didn't know where I had seen it.

You're thinking of 1st and 2nd edition, which basically used rounds for combat and turns for exploration.

When 3rd came around, "turn" stopped being a measure of time and "round" was used for "the space in which everybody acts" and "what you can do during a round". This got confusing.

I don't remember what they did in 4th, but in 5th a turn is made up of your actions, and a round is made up of everybody's turns. The 5e combat turn has nothing in common with the AD&D exploration turn except the name.
 

Shasarak

Banned
Banned
It's magic. It obeys its own rules - ones that don't necessarily conform to your concept of logic.
If you want to make an object invisible, try dust of disappearance.

Using that kind of logic then a caster would not be able to target an object with, say, Acid Splash.

They can melt creatures all day long but a simple object is impervious? o_O
 

Shasarak

Banned
Banned
The original point of this (albeit, deeply derailed) thread was talk about the rules-as-written, with the aim of ensuring a consistent play experience across multiple local game tables that are all running on the same organized play rules. That is how the invisibility spell works as written. You are absolutely free to make magic work however you like at your table.

Certainly trying to apply that rule would fall into the "What rules do you see people mistake or misapply" category then.
 


MiraMels

Explorer
Certainly trying to apply that rule would fall into the "What rules do you see people mistake or misapply" category then.

Ohh, what's going to really bake your noodle later on is when you realize 'object' and 'creature' are entirely subjective quantities in the game rules, defined largely in a narrative sense, that nevertheless have pretty explicit rules built on the distinction between the two.
 

Harzel

Adventurer
Ohh, what's going to really bake your noodle later on is when you realize 'object' and 'creature' are entirely subjective quantities in the game rules, defined largely in a narrative sense, that nevertheless have pretty explicit rules built on the distinction between the two.

In 5e, terms have their plain English meaning if they are not otherwise defined. So 'object' and 'creature' may be somewhat subjective, but they certainly are not entirely subjective. I suppose you might have a discussion about a sentient sword, but generally it's going to be pretty clear.
 
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