hero4hire
Explorer
Supername: Grimoire
Real Name: Sandra Connor
PL 10 (150)
Hero Points: 1
Exp: 0
Abilities 32
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 0
Intellect 6
Awareness 5
Presence 1
Defenses 24
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 4 (0 base + 4)
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2
Skills 20 (10)
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Athletics +2 (2)
Expertise: Magic +8 (2)
Expertise: Science +10 (4)
Expertise: History +8 (2)
Insight +9 (4)
Investigation +8 (2)
Perception +6 (1)
Technology +8 (2)
Treatment 7 (1)
Powers
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Soul Spells (33pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 2) +9, 31pp
- Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +9
- Manifest Soul (all powers are Sustained)
Enhanced Trait: Strength +7 (14)
Enhanced Trait: Fighting +6 (12)
Enhanced Trait: Fortitude +3 (3)
Enhanced Trait: Athletics +4 (2)
Book Spells (Easily Removeable -14pp) 23pp (37pp)
- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended)
Enduring Effects
Barrier Warding - Protection 10, 10pts
Accio Costume! - Morph 1, 5pts
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp
Advantages
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Artificer, 1
Ritualist, 1
Equipment (5), 1
Ranged Attack, 4
Sidekick: The Grimoire (20pts), 4
Equipment
Smartphone, 2
Comm-link, 1
Mini-tracer, 1
Rebreather, 1
Totals:
Attributes: 32
Defenses: 24
Skills: 10
Advantages: 11
Powers: 72
150
Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.
Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.
Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.
Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.
Sidekick: The Grimoire!
Sentient Construct
Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.
In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.
Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0
Skills 6 (3)
Expertise: Magic +11 (6)
Advantages (2)
Artificer
Ritualist
Abilities (35)
Protection 5
Immunity to Fortitude Effects 30
Flaws (-30)
Lack 3 Attributes -30
RP Quirk - "Magic is the solution to every problem!"
1pp over. I have 73pp in powers. You listed 72.