But, again, it's 100% irrelevant to the topic of resting. Because even if the benchmark was 2 encounters between short rests you'd still get players trying to rest early. Because it's too appealing.
You just need to look at the D&D video games (like Baldur's Gate where you could rest at any time and fully heal. Without a penalty for resting, you could do so after every fight. And often did.
What mechanic would you suggest to solve the problem of a player looking up monster statistics on their iPhone?
What mechanic would you suggest to solve the problem of a player being twice as optimised as the rest of the table?
What mechanic would you suggest to solve the problem of a player fudging their die rolls?
Table rules can solve the above problem, but those are unrelated to the "rules" of the game. They're really more social mores. If you're finding your campaign is having a problem with players going nova and the 5 minute workday, the best solution is to talk to the damn players. The DM can't hide behind the "rulebook" as a solution for every problem at the table.
You're relativizing and strawmanning to the extreme Jester.
I'm not talking about "every problem at the table". I won't respond unless you cut that kind of crap.
Again, resting early is a narrative problem. Like guessing the murderer before the murder is committed. You're not going to fix that problem by waving a rulebook at it.
The ONLY way to solve the 5 minute workday is to recharge the players to full health between every encounter. Like 4e did, but turned to 11. No daily powers, only encounter powers. Infinite healing surges. No reason to ever stop and rest.
But at that point you've created a whole bunch of other problems.
Okay, so you're dismissing me by saying there is only one solution, and that's crap. Classy.
No - resting early is not narrative. The rules introduce the incentives to rest, the rules fix it.
And if you say "you only get three short and one long rest before here and the end of the mission", what is that?
It's a SOLUTION. That hardly can be called narrative.
(It might not be a generally useful or even good solution. It shatters your illusion though, which is all I need out of it)
What's it with you people? Restricting time is all good and everything else is all bad. And that's not all, some of you absolutely refuse you're taking this artifical stance, instead trying desperately to avoid the issue.
Hence the name of the thread: there's an elephant in the room few people are willing to discuss.
Thank you for providing a brilliant illustration of exactly what's so exasperating about this.