It's a template no different from say being a half-celestial as a race. It has zero, zip, nada, zilch, nothing to do with his class levels.
I was not aware there was a template for being the chosen of a diety. I figured that was simply a storytelling title to explain why he was a wizard with extreme magic, because he is the chosen of the goddess of magic, who grants him all sorts of goodies because of it.
In the context of it being irrelevant to the discussion of NPCs with lots of class levels. We're discussing mortal NCPs, not gods. The instant you try to bring gods into this, every PC in every official setting is overshadowed. Dark Sun had lots of super high level NPCs, so...
But we are discussing how mortals gain power/levels correct?
If a god can grant power to a mortal and the writers represent that by writing them as a level 6 paladin that is the exact same as representing the washed up thief as a level 10 warlock because he pleased Baphomet by killing an eating his own children in a dark ritual that granted him power or representing a young girl as a level 15 druid after she becomes the Voice of the Trees in a different ritual.
Your point, as I understood it, is that no NPC can just be shown as having a lot of character levels if they have not gone off adventuring.
Gods can, and they can grant power to others that is represented that way, by your own admission. And if the gods can, any sufficiently powerful source can. An NPC might be shown as a level 20 artificer because they were flung to Mechanus and learned great secrets of the universe, but he never went through the adventuring process of levels 1-19, he just jumped straight to having a whole lot of power with little experience. Or anything else, and it makes sense within the context of the game world to do it this way.
Super powerful wizard is super powerful wizard bud. They are the same to this discussion. The exact details are not important.
I would say within the context of “How do these NPCs interact with the PCs” the details matter quite a bit.
Super Powerful Wizard who loves going around and telling people stuff about the world is going to interact quite differently than Super Powerful Wizard who kills anyone who knocks on his door.
One is much more likely to interact with the PCs than the other. And the second is only going to come into play if the characters decide to go searching him out.
A) That's a novel. In a novel, Elminster isn't an NPC, he's effectively a PC because the story is about him.
B) I'm referring to campaign source material. Novels don't qualify, especially ones published years after the campaign sourcebooks, and probably years after the FR campaign I was running.
C) What novel, and when was it published?
Probably true.
No, it really isn't.

In one of the Elminster novels. Not actual campaign source material then.
I’m not super familiar with everything, but I just recently heard (I believe in this very thread) that anything Ed Greenwood says about the Realms is canon unless directly contradicted.
So… what makes an Ed Greenwood novel less canon than campaign material? We are talking about the characters personality here, and if it is canon it is canon.
Also, for “B” why do we care when you were running an FR campaign? Why would novels written before you ran a campaign qualify any more or less than novels written before I run a campaign in 3 months, or a year. What makes the older stuff more acceptable to Canon than the new stuff? It is all canon.
*Reads a bit more*
And this is the problem with needing to catch up. Hard to keep track of this thread sometimes.
(this Goblin Chief is treated as a LvL 4 Fighter - not that that goblin chief actually WAS a Level 4 fighter)
Out of curiosity because of my discussion with [MENTION=23751]Maxperson[/MENTION] is there a meaningful distinction that is generally drawn there?
Because, being treated like a classed person and being a classed person look the same from a game perspective (because people don’t know things like levels exist in-game world) and are very similar or identical mechanically depending on how it was done.
So, is this a big distinction I am missing or a minor one?
As a profession?
In the real world, the most common profession is something like 0.1%. Which, in several states, are teachers. Because, let's face it, everyone interacts with multiple teachers in their life (even excluding post-secondary).
Making PC classes 10% of the population means being a wizard is somehow more common than being an elementary school teacher. More people know magic than teach grades 1-6.
This was really a 3e problem, as it codified how often NPCs would have class levels. Moreso than other editions. And it was pretty damn high. Adventurers were common. The Realms and Eberron both ran with that.
This is a fascinating statistic I had never heard before.
That is definitely worth keeping in mind… I know there is a way to use that one day,