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D&D 5E Why I love the sorcerer class!

FrogReaver

As long as i get to be the frog
Seriously? You're getting snarky because I pointed out that you only told half the story? Sounds like a huckster who says "My product will make you a million dollars. Oh, did I forget to mention that it costs you two million?"

If you want your posts to be taken seriously, you need to make an honest case, not just the sound bite.

You misjudge again. I included the relevant info in my post that my calculation included converting low level spells to higher ones. The tone you are getting is the one where it's obvious you only skimmed over the post before commenting in the first place. The thing you are complaining about not being there is and it's there for all to see.
 

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So my personal feelings for the sorcerer aside (I kind of wish they just had more spell points or the warlock and sorcerer were combined into one class), I can't help but feel as though the first couple posts of this thread came off as a tad odd...like one of those "5 stars!" Reviews you find online for a product/apartment/hotel. You know, the really disingenuous kind that are written by the company themselves or a paid reviewer?
 

cbwjm

Seb-wejem
I like the flavor of sorcerers too. I think they could use a little more something: domain spells and some class abilities other than metamagic would be my pick. Since metamagic uses the same sorcery points as their spell slot recovery, and since their spell slot recovery is about as good as a wizard's arcane recovery, I don't consider them to be full abilities. There's room for some ribbons there.

And bloodline spells. They should really have bloodline spells.


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I think that if I were to add bloodline spells to sorcerers, I wouldn't want them to be a set list where you gain a specific spell, rather a group of spells that allows the sorcerer of certain bloodlines to choose 1 or a group of each of spell levels 1-5. I just think that even sorcerers the same bloodlines would have a large amount of variety among them so two storm sorcerers (possibly my favourite sorcerer so far) might have one which chose fog cloud while the other chose thunderwave.
 

Dausuul

Legend
This thread has to set some kind of a record. Usually it takes at least 6-7 pages to degenerate into recursive arguments about what somebody said two posts ago and how it relates to what was said four posts before that in response to something five posts before that.

Anyway... what do sorcerer fans think of Subtle Spell? Obviously it has little combat use, aside from counterspell shenanigans, but it seems like it could be incredibly powerful in a social setting. Does it actually work out that way?
 
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FrogReaver

As long as i get to be the frog
This thread has to set some kind of a record. Usually it takes at least 6-7 pages to degenerate into recursive arguments about what somebody said two posts ago and how it relates to what was said four posts before that in response to something five posts before that.

Anyway... what do sorcerer fans think of Subtle Spell? Obviously it has little combat use, aside from counterspell shenanigans, but it seems like it could be incredibly powerful in a social setting. Does it actually work out that way?

It's mileage is going to greatly vary by DM. If the DM doesn't put any emphasis on casting a spell normally in a social setting then it won't matter. If he does then it may be the greatest thing ever in those situations.
 

Subtle spell is very niche, because it depends entirely on having situations where you have to cast spells sneakily. And I don't mean hiding in shadows, but something more akin to intrigue plots. Alternatively, you were captured and couldn't talk / move hands. It didn't have a great cost either for 3e wizard to take. As things stand, however? In 5e it does chip away at a resource that are better focused towards other ends.
 

G

Guest 6801328

Guest
The only thing I don't like about Sorcerers is more about the structure of the game itself: the fact that you can learn "magic" a so many different ways...you have a Pact with a demon! You study musty books! It's innate! You are a representative of a god! It's in your music! You are a natural inspiring leader! (Oh, right THAT'S NOT MAGICAL)...dilutes the quality of the fiction. At least for me. I tend to prefer games/settings where things like magic are explained in one consistent way.

So I'd like the Sorcerer more if all casters were sorcerers, if that makes sense. Or at the very least if the Wizard didn't also exist.
 

LapBandit

First Post
Sorcerers are not the best blasters. Evoker wizards with Elemental Adept casting Fireball on top of their friends for no cost are way way better blasters.
 

Li Shenron

Legend
I don't really know what to think about Sorcerers, not until I see them in actual play at the higher levels. On paper, I always had the feeling that it's only class for which the designers but especially the playtesters have done a lousy job, because their numbers just feel damn small. Too few spells known, too few spell points, too disadvantageous spell points conversion rules. Not as much "too few" as to being underpowered, that's for sure. But just that tiny little bit of lacking to give you the feeling that maybe you should have bought the other car (or whatever), that had a little bit more value for the same price. Yes the car itself it's fine, but each time you see your neighbor's car you still get that feeling creeping up.

The only thing I don't like about Sorcerers is more about the structure of the game itself: the fact that you can learn "magic" a so many different ways...you have a Pact with a demon! You study musty books! It's innate! You are a representative of a god! It's in your music! You are a natural inspiring leader! (Oh, right THAT'S NOT MAGICAL)...dilutes the quality of the fiction. At least for me. I tend to prefer games/settings where things like magic are explained in one consistent way.

That's a good point, but it wouldn't work in a D&D core book, because after 40 years it's clear that D&D has to be largely inclusive. It doesn't mean it has to include everything, but at the same time it can't be too narrow. It has to be up to the individual fantasy settings or gaming groups to restrict the "ingredients" in order for the soup to have a more distinctive character. Speaking of which, IMHO the majority of fantasy settings don't do that because they're afraid to lose a few customers, and only add stuff instead of removing.
 

Istbor

Dances with Gnolls
I think the flavor does it for me.

One of the most recent and interesting Sorcerers I have seen in my game, was a Blue scaled Dragonborn. He was a storm powered sorcerer, who when little was struck by lightning, which awakened his powers. He was fun, a soft spoken brute, with a sick looking scar from the lightning. Had been a sergeant in a mercenary company. The player just role-played him well. Didn't say much, but when he did, the party would pay attention.

There are other memorable ones, but this one sticks out for me.
 

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