Note, your point doesn't actually counter @
Remathilis' point. Rem specified CORE, not supplements in his post. You are countering that you can do this with supplements. Fair enough. But, his basic point still remains. You have to rewrite core in order to apply the rules to that specific setting framework. The core DMG/PHB/MM won't do it for you. And, in fact, will certainly run very much against the idea of a monotheistic D&D since you have Priests of a Specific Mythoi built right into the game.
OTOH, those really were cool books.
Remathilis specifically said you cannot make a version of the PHB that includes all those options because they contradict each other:
Because D&D IS NOT SETTING NEUTRAL. Its a stupid assumption to begin with. You can't make a version of D&D that covers all homebrews because there are infinite numbers of homebrews. Some have no races but human; or don't allow any caster classes. Some assume all dragons are monochromatic and not-necessarily evil, some don't use aberrations or have vampires unbound by fear of garlic and running water. Some include firearms, airships, and sentient golems. Some involve magic that requires demonic sacrifice, contact with sanity-blasting alien entities, or pseudo-technological inventions to work. Some are renaissance level, some are stone-age tech. You cannot make a version of the PHB that does not contradict those options because they themselves contradict each other.
Emphasis mine. I agree with you that the complete books are supplements, but the PO books aren't. They were specifically designed to replace the PHB and be the core player resource. It's right in the foreword of the PO: Skills & Powers. So the books that do it best - the PO series - ARE core. Maybe it isn't AD&D, but whatever system you wan to call it, it is core for that system and is a version of D&D. So it is possible.
Now as for Yaerel and his thing about no gods or monotheisism or whatever - I agree, can't be done. Any system that is generic enough to provide a ton of options WILL provide options for gods and religion. However, 2nd Edition goes out of it's way to make sure you don't need gods or religion. In fact, the PO: Skills & Powers specifically states that specialty priests (including those without gods) found in the Complete handbook are what you should use when creating a specialist priest.
To address Remathilis' second point about racial restrictions and druids, the DMG specifically states you can ignore them and recommends ways to go about it. As for Druids, PO: Skills & Powers states clearly that druids are a
specialty priest example and thus can be changed using the rules for specialty priests. Which means you could have evil, good, or neutral druids. Edit to Add: Under the Complete Druids Handbook was a "Lost Druid" kit, which was inherently evil. The use of animate dead is considered to not be a "good act" and only "evil" characters use it regularly - which the Lost Druid does. So again, yet another example of how the designers intended the system to be modified and changed.
So since the three primary PO books are the replacement PHB, and they accomplish the goal of a bunch of disparate systems, it can be done using core. However, any such system would have to include options for everyone including those who want religion. However, 2nd Ed provided a number of options for removing religion from the game, and even the opening for the chapter on Priests in Spells & Tactics doesn't assume a pantheon, just that if one is in place these rules can help develop the priesthood around them... and again, turn to the Complete book which goes out of its way to offer philosophies.
Finally, I agree - the PO books are awesome
