Dorian_Grey
First Post
well, nothing in D&D can be a God, unless your DM is himself a God.
Well I try not to gloat about it to much, but I do take pride in my work...



well, nothing in D&D can be a God, unless your DM is himself a God.
This. This is why, as a real life religious person, I prefer to run un-theistic universes. There may be things which claim to be gods, kings, or Pharaohs, but there is no expectation that any player or PC must take such claims at face value, and in fact I go out of my way to make many of the claims contradict each other. E.g. incompatible creation myths.
It's an open question from the PCs' perspective whether clerics are receiving miracles from their gods or are just another kind of wizard. Wizards tend toward the latter belief--most wizard are too jaded to believe in the religions they encounter unless there are strong cultural factors to make them believe, as with drow--and as DM I know that the wizards actually have the right of it: clerics spells are really just spells.
It's important to me that I run a universe where you don't have to take the self-proclaimed gods seriously, because I can't understand how anyone COULD take them seriously. I won't force anyone to do something I wouldn't do myself.
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This. This is why, as a real life religious person, I prefer to run un-theistic universes. There may be things which claim to be gods, kings, or Pharaohs, but there is no expectation that any player or PC must take such claims at face value, and in fact I go out of my way to make many of the claims contradict each other. E.g. incompatible creation myths.
It's an open question from the PCs' perspective whether clerics are receiving miracles from their gods or are just another kind of wizard. Wizards tend toward the latter belief--most wizard are too jaded to believe in the religions they encounter unless there are strong cultural factors to make them believe, as with drow--and as DM I know that the wizards actually have the right of it: clerics spells are really just spells.
It's important to me that I run a universe where you don't have to take the self-proclaimed gods seriously, because I can't understand how anyone COULD take them seriously. I won't force anyone to do something I wouldn't do myself.
Sent from my Moto G (4) using EN World mobile app
Ok, I suppose that explains why I really don't understand your point. I'm more of the mind that if you have multiple faiths in a setting, then it's polytheistic. Whether those faiths are "right" or not doesn't really matter. So, yup, the real world is polytheistic.
And that's the problem with D&D "gods." They don't have the characteristics of a deity. In fact, they cannot have those characteristics because they exist only as emulations in the mind of a finite, and fallible DM. At best a D&D god can be omnipotent; it cannot be omniscient or infallible, because the DM isn't infallible.
And that's the problem with D&D "gods." They don't have the characteristics of a deity. In fact, they cannot have those characteristics because they exist only as emulations in the mind of a finite, and fallible DM. At best a D&D god can be omnipotent; it cannot be omniscient or infallible, because the DM isn't infallible.
This is why, for example, prophecies can work in fantasy novels but do not work well in TTRPGs: it isn't possible to cleverly predict the course of an entire campaign and then build that history into a prophecy which is revealed to the players at the beginning of the campaign. Even a simple prophecy like "You will live to return home safely" can't work in D&D unless you brute-force it with power instead of knowledge, e.g. by shielding the PC from harm when he's about to fail his last death save, or by bringing him back to life after he dies.
If one of the characteristics of a God is the ability to always keep your promises because you both have all power and know the end from the beginning, well, nothing in D&D can be a God, unless your DM is himself a God.
Yeah, but you don't have to use the D&D multiverse, much like you don't have to use the Forgotten Realms, or Dragonlance, or Eberrron, etc.
So if you have a world of nothing but monotheistic religions, that don't acknowledge that other gods exist, but in reality all of those gods exist - is it polytheistic?
As far as i unterstand Yaarel it's all that matters. He's fine with a polytheistic setting, as long as the setting doesn't confirm that they are right.
Likewise a setting that only has monotheistic mortals but states the existence of a second deity unknown to all beings in the setting would bother him.
Not originally. Eg the AD&D PHB says (p 20) that "The cleric is dedicated to a deity, or deities", and also refers to a cleric constructing "a castle, a monastery, an abbey or the like [which] must be dedicated to the cleric's deity (or deities)."clerics worship one god exclusively.