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D&D 5E [IC] Creamsteak's Storm King's Thunder: Waterdeep


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She also offers that "If you did deal with this troll problem more permanently I could offer you proper recompense, or at least a part of it. They've created problems along the road, and this settlement needs the road."

Davaros nods at the boss lady. Looking at the soon to be gorging Trolls "These two seem reasonable, but I don't know how trustworthy they are. We will find out soon. Would you agree to feed them on a regular basis, if they get their brethen to stop attacking?" .

Going to the others, and answering Dawn's question: "I see two options: We can either get our newly found companions to show us where the giants are, or we can go to flint rock and talk to the Elk barbarians. I say we first get a sense of where the giants are, wn then go to flint rock. We can also perhaps solve the town's troll problem in the process"
 


Gul replied to Davaros, "I agree, lets head into the Moors as soon as we have rested; that way we will be closer behind those two flying creatures!"

If Willow is interested, Gul concisely summarizes what they have learnt so far.

OOC:
Our rest was interrupted, wasn't it? Do we need to sleep for the rest of the night?

BTW, I'll be away from Sunday for a week with limited connectivity.
 


Willow listens to Gul's account and agrees about starting with the moors. "I'll be ready to leave bright and early."

[sblock=Mini stats]HP: 45/45
AC: 18

Spell slots: 1st: 4/4, 2nd: 3/3, 3rd: 3/3

Spells prepared: Bless, Cure Wounds, Command, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith, Lesser Restoration, Spiritual Weapon, Prayer of Healing, Zone of Truth, Beacon of Hope, Revivify, Clairvoyance, Mass Healing Word, Spirit Guardians

Channel Divinity: 2/2

HD: 6/6 (d8)[/sblock]
 


After her morning prayers, Willow gets Ruckus saddled up and heads to the courtyard to meet her newfound companions. She sticks close to Davaros to offer Eldath's blessings if more negotiations become necessary.

OOC: Guidance on tap.


[sblock=Mini stats]HP: 45/45
AC: 18

Spell slots: 1st: 4/4, 2nd: 3/3, 3rd: 3/3

Spells prepared: Bless, Cure Wounds, Command, Guiding Bolt, Healing Word, Inflict Wounds, Shield of Faith, Lesser Restoration, Spiritual Weapon, Prayer of Healing, Zone of Truth, Beacon of Hope, Revivify, Clairvoyance, Mass Healing Word, Spirit Guardians

Channel Divinity: 2/2

HD: 6/6 (d8)[/sblock]
 
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What supplies does the group want to acquire before heading out in the morning? Are you going to head more towards Flint Rock, or out into the Evermoors?
 

OOC: Do you guys track food/rations in this game or just gloss over that?

If we're tracking, how long do we expect to be in the Evermoors? I'll buy rations accordingly.
 

Into the Woods

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