Lanefan
Victoria Rules
>blink< >blink< Huh? ... Wha?This is essentially what I do except instead of EPs I award the party bonus gp equal in value to 1 magic item of their level as extra treasure each level. So a 7th level party would get 5000 gp extra spread among the 2 full adventuring days of encounters that I have for them to gain a new level. Then because two full adventuring days should provide 2 long rests and 4 short rests, i have each long rest cost 1500 gp and each short rest cost 500 gp. So if they take the expected amount of rests they have neither gained or lost any loot as compared to the original system. (The money is actually used to buy crystals that restore their powers and hp - rest is no longer about bandages and time.)
In essence the treasure is spread as per your EP division between med/hard/deadly. But this way if they want to rest more, they can - but its gonna cost them - overly cautious players will soon find their stock of treasure and magic items being rapidly depleted - conversely if they are agressive and rest less than expected they will have extra money left over for goodies.
Am I reading this right, that in your game the characters have to pay treasure in order to rest?
Or is it that if they rest too much their treasure somehow gets up and disappears?
Either way - what the bleep are you talking about?
Lan-"attention all adventurers: this dungeon is run as a hotel, where you must pay to sleep"-efan