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D&D 5E The classes that nobody wants to play

The classes that nobody wants to play

  • Barbarian

    Votes: 17 7.4%
  • Bard

    Votes: 38 16.6%
  • Cleric

    Votes: 48 21.0%
  • Druid

    Votes: 55 24.0%
  • Fighter

    Votes: 14 6.1%
  • Monk

    Votes: 71 31.0%
  • Paladin

    Votes: 16 7.0%
  • Ranger

    Votes: 63 27.5%
  • Rogue

    Votes: 4 1.7%
  • Sorcerer

    Votes: 60 26.2%
  • Warlock

    Votes: 46 20.1%
  • Wizard

    Votes: 25 10.9%

I have never been in a 5e campaign with a Druid, Warlock, or a Wizard at least so far. I'm about to play a Wizard out of curiosity.

I think Fighter, Cleric, and Paladins are easily the 3 most popular from what I've seen. Monks and Sorcerers are reasonably popular in my groups.

I have personally played a couple different Fighters, a couple different Paladins, a couple different Clerics, a Bard, a Monk, a Ranger, a Rogue, and a couple different Barbarians and i dont really have any complaints.
 

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I didn't vote because our group's "sample size" is too small, we've only played one campaign of 5e.

That being said... this poll astounds me. I expected some things - different groups would have different experiences, and some classes would emerge overall as least popular. However, I didn't expect the monk to "win" by such a crushing margin. Over 60%!?! What's next, the sorcerer at 14%? It's in an entire league of its own :/
 

I'm surprised by the monk score. My groups always seem to have one, or someone wishing they created one. I wonder if it's a mechanical or thematic problem?
 

My group has never played a Fighter. Every single player at my table avoids them because they can't cast, and have few ways to contribute to exploration or social challenges. Even though the Battlemaster exists, the Fighter has a huge stigma as the class that can't do anything but attack.

That may not be true, but the perception is there, and contributes to no Fighters.

Our current party is:
Moon Druid
Life Cleric
Light Cleric
Tome Warlock
Assassin Rogue
 
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I think that there has never been a better time to play a fighter if you are concerned about the "what does the fighter do when out of combat" issue. With the backgrounds you can easily create a well rounded fighter.

Sent from my SM-G930W8 using EN World mobile app
 


It's more like, we had an appearance by the ghost of an older version of the rules.
The DM needed a non-arbitrary way to decide if the enemies would still want to fight us when their 'I-win button' member was already defeated.

There is also an optional rule for morale in the DMG, BTW.
 

Haven't been playing a lot of 5e but in the games I've played/am hosting I've had: 2 Wizards, 2 Druids, 1 Fighter, 2 Barbarians, 1 Sorcerer, 1 Rogue, 1 Ranger. In other games, (like pathfinder) I've experienced only 1 monk and many clerics.
 

I've seen each class at least 10 times in 5E with the exception of monk and rogue. I've also seen fewer clerics, but it is also the class that most often has folks lose interest in playing the character.
 

In our game the only class that nobody even considered playing is Sorcerer, because it's mechanically the worst arcane caster.....

Depends on what you want to be. A sorcerer makes the best enchanter/enchantress IMO.

High Charisma Base and proficiency in deception and persuasion and intimidation. Subtle Spell + Suggestion and being able to cast that combination 4 times in a day if needed. Can also use enhance ability to get advantage on charisma checks. All this can be done by level 3.

Does a wizard or warlock or bard make a better enchanter and if so at what level do they overtake the sorcerer?
 

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