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D&D 5E 101 Kender Apocalypse Ideas


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10.) Some wizard invented a cloak of many pockets but all of them were technically bags of devouring and someone went to kenderhome wearing it.
 

Oh, guys! Why??

The moment someone says how a given thing is hated by everyone, is the moment I start having sympathy for it.
If I ever get captured by local authorities, I'll blame you all whe -- oh, that's such a shiny thing... I'll keep it safe for that minister.
(shrinks to kender size).
 

But back on topic, ideally the method of their demise should cynically reflect their curiosity and thus the authors folly at introducing such a stupid race.

11) a villain gifts the kender with a huge statue of, I dunno... Tasslehoff for kenderholme. When it gets in position a magic trigger activates an a button with the label "Do not press". Pressing the button naturally nukes Kenderholme.

12) a villain gets the kender interested in science (this is a slower method but eventually guaranteed to work)

13) a meteor strikes Kenderholme (and only Kenderholme)

14) takhisis realises that an eternity with kender is worse than any punishment she can devise for evil souls and transports all of kenderholme to the abyss
 




14) takhisis realises that an eternity with kender is worse than any punishment she can devise for evil souls and transports all of kenderholme to the abyss

Riffing on this...

14b) The Mists of Ravenloft takes Kenderholme to ensure inevitable madness to those that get stuck there.
 

Just on a side note:
The next game I'll DM, I'll allow kenders, saying they are very cute. If someone bites the bait...
Then I'll buy sweet popcorn and 3D glasses ^^
 

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