Charwoman Gene
Adventurer
Gwylla
Half-Elf Wizard 1
Sage NG
[table=width:400][tr][td]Strength 10(+0)
Dexterity 14(+2)
Constitution 14(+2)[/td][td]Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)[/td][/tr][/table]

[sblock=Appearance and Personality]Gender Female Age 21
Height 5'10"" Weight 150 lbs.
Hair Brown Skin Fair Eyes Brown
[/sblock][sblock=Backstory]
Dexterity 14(+2)
Constitution 14(+2)[/td][td]Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)[/td][/tr][/table]Proficiency Bonus: +2
Skills
Armor: None
Weapons: Dagger, Dart, Light Crossbow, Quarterstaff, Sling
Tools: None
Languages: Common, Elvish, Draconic, Goblin, Gnomish
[table=width:400][tr][td]AC: 12
Initiative: +2
Speed 30 ft.
Passive Perception: 11[/td][td]HP: 8
HD: 1
HD Type: 1d6+2[/td][/tr][/table]Saving Throws[table=width:400][tr][td]Str: 0
Dex: 2
Con: 2[/td][td]Int: 5
Wis: 3
Cha: 0[/td][/tr][/table]Attacks
Arcane Recovery
Ability
Save DC
Spell Attack[/td][td]Wizard
Intelligence
13
5[/td][td]
[/td][/tr][/table]Spell Slots: 2
Wizard Cantrips Known: Acid Splash, Mage Hand, Ray of Frost
Wizard Spells Prepared: Detect Magic, Burning Hands, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk
[/sblock][sblock=Equipment and Money]Money: 0 pp, 10 gp, 0 ep, 0 sp, 0 cp
[table=width:400][tr][td]Quarterstaff[/td][td]3[/td][/tr][tr][td]Common Clothes[/td][td]3[/td][/tr][tr][td]Belt pouch[/td][td]2[/td][/tr][tr][td]Component pouch[/td][td]2[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Spellbook[/td][td]3[/td][/tr][tr][td]Ink, 1 oz[/td][td][/td][/tr][tr][td]Quill pen (2)[/td][td][/td][/tr][tr][td]penknife (2)[/td][td]0.5[/td][/tr][tr][td]Letter from dead colleague[/td][td][/td][/tr][tr][td]Book of Lore[/td][td]5[/td][/tr][tr][td]Parchment (10)[/td][td][/td][/tr][tr][td]Little bag of sand[/td][td]1[/td][/tr][/table]
[table=width:400][/table][/sblock][sblock=Notes]Is Adventure really about the things we're doing, or the freedom it gives us? If it's just the feeling, why waste money, time, your very life on such a thing?[/sblock]
Half-Elf Wizard 1
Sage NG
[table=width:400][tr][td]Strength 10(+0)
Dexterity 14(+2)
Constitution 14(+2)[/td][td]Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)[/td][/tr][/table]
Gwylla is an introverted and shy bookworm, but strong in magic.

[sblock=Appearance and Personality]Gender Female Age 21
Height 5'10"" Weight 150 lbs.
Hair Brown Skin Fair Eyes Brown
Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.
TraitsGwylla is shy and rarely speaks unless directly asked.
Gwylla considers herself knowledgeable on every topic.
IdealKnowledge is joy. And power.
BondShe wholeheartedly loves and misses her father.
FlawHer curiousity and naivete lead to hard lessons in the real world.

Gwylla comes from a small town where she was teased and bullied for looking different. He father arranged an apprenticeship with a wizard, and Gwylla found a home. Her training is complete and her master thinks it is time to see the world.
[/sblock][sblock=Stats][table=width:400][tr][td]Strength 10(+0)Dexterity 14(+2)
Constitution 14(+2)[/td][td]Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)[/td][/tr][/table]Proficiency Bonus: +2
Skills
- Acrobatics +2
- Animal Handling +1
- Arcana +5
- Athletics +0
- Deception +0
- History +5
- Insight +3
- Intimidation +0
- Investigation +5
- Medicine +3
- Nature +3
- Perception +1
- Performance +0
- Persuasion +0
- Religion +5
- Sleight of Hand +2
- Stealth +2
- Survival +1
Armor: None
Weapons: Dagger, Dart, Light Crossbow, Quarterstaff, Sling
Tools: None
Languages: Common, Elvish, Draconic, Goblin, Gnomish
[table=width:400][tr][td]AC: 12
Initiative: +2
Speed 30 ft.
Passive Perception: 11[/td][td]HP: 8
HD: 1
HD Type: 1d6+2[/td][/tr][/table]Saving Throws[table=width:400][tr][td]Str: 0
Dex: 2
Con: 2[/td][td]Int: 5
Wis: 3
Cha: 0[/td][/tr][/table]Attacks
- Quarterstaff melee +2 / 1d6 bludgeoning [1d6] Versatile(1d8)
- Fire Bolt Ranged +5 / 1d10 [120]
When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Wizard FeaturesArcane Recovery
Recover 1 spell slot
- Once a day after a Short rest
Ability
Save DC
Spell Attack[/td][td]Wizard
Intelligence
13
5[/td][td]
[/td][/tr][/table]Spell Slots: 2
Wizard Cantrips Known: Acid Splash, Mage Hand, Ray of Frost
Wizard Spells Prepared: Detect Magic, Burning Hands, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk
[/sblock][sblock=Equipment and Money]Money: 0 pp, 10 gp, 0 ep, 0 sp, 0 cp
[table=width:400][tr][td]Quarterstaff[/td][td]3[/td][/tr][tr][td]Common Clothes[/td][td]3[/td][/tr][tr][td]Belt pouch[/td][td]2[/td][/tr][tr][td]Component pouch[/td][td]2[/td][/tr][tr][td]Backpack[/td][td]5[/td][/tr][tr][td]Spellbook[/td][td]3[/td][/tr][tr][td]Ink, 1 oz[/td][td][/td][/tr][tr][td]Quill pen (2)[/td][td][/td][/tr][tr][td]penknife (2)[/td][td]0.5[/td][/tr][tr][td]Letter from dead colleague[/td][td][/td][/tr][tr][td]Book of Lore[/td][td]5[/td][/tr][tr][td]Parchment (10)[/td][td][/td][/tr][tr][td]Little bag of sand[/td][td]1[/td][/tr][/table]
[table=width:400][/table][/sblock][sblock=Notes]Is Adventure really about the things we're doing, or the freedom it gives us? If it's just the feeling, why waste money, time, your very life on such a thing?[/sblock]
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