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D&D 5E Return to The Temple of Elemental Evil - (full, at the moment)

Charwoman Gene

Adventurer
Gwylla
Half-Elf Wizard 1
Sage NG

Strength 10(+0)
Dexterity 14(+2)
Constitution 14(+2)
Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)
Gwylla is an introverted and shy bookworm, but strong in magic.​

Gwylla IKcon.jpg

[sblock=Appearance and Personality]Gender Female Age 21
Height 5'10"" Weight 150 lbs.
Hair Brown Skin Fair Eyes Brown
Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.​
Traits
Gwylla is shy and rarely speaks unless directly asked.​
Gwylla considers herself knowledgeable on every topic.​
Ideal
Knowledge is joy. And power.​
Bond
She wholeheartedly loves and misses her father.​
Flaw
Her curiousity and naivete lead to hard lessons in the real world.​
Gwylla.jpg[/sblock][sblock=Backstory]
Gwylla comes from a small town where she was teased and bullied for looking different. He father arranged an apprenticeship with a wizard, and Gwylla found a home. Her training is complete and her master thinks it is time to see the world.​
[/sblock][sblock=Stats]
Strength 10(+0)
Dexterity 14(+2)
Constitution 14(+2)
Intelligence 16(+3)
Wisdom 12(+1)
Charisma 10(+0)
Proficiency Bonus: +2

Skills
  • Acrobatics +2
  • Animal Handling +1
  • Arcana +5
  • Athletics +0
  • Deception +0
  • History +5
  • Insight +3
  • Intimidation +0
  • Investigation +5
  • Medicine +3
  • Nature +3
  • Perception +1
  • Performance +0
  • Persuasion +0
  • Religion +5
  • Sleight of Hand +2
  • Stealth +2
  • Survival +1
Proficiencies
Armor: None
Weapons: Dagger, Dart, Light Crossbow, Quarterstaff, Sling
Tools: None
Languages: Common, Elvish, Draconic, Goblin, Gnomish
AC: 12
Initiative: +2
Speed 30 ft.
Passive Perception: 11
HP: 8
HD: 1
HD Type: 1d6+2
Saving Throws
Str: 0
Dex: 2
Con: 2
Int: 5
Wis: 3
Cha: 0
Attacks
  • Quarterstaff melee +2 / 1d6 bludgeoning [1d6] Versatile(1d8)
  • Fire Bolt Ranged +5 / 1d10 [120]
[/sblock][sblock=Features]Background: Sage (Researcher)
When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.​
Wizard Features
Arcane Recovery
Recover 1 spell slot​
  • Once a day after a Short rest
[/sblock][sblock=Spellcasting]


Ability
Save DC
Spell Attack
Wizard
Intelligence
13
5



Spell Slots: 2
Wizard Cantrips Known: Acid Splash, Mage Hand, Ray of Frost
Wizard Spells Prepared: Detect Magic, Burning Hands, Identify, Mage Armor, Magic Missile, Tenser's Floating Disk
[/sblock][sblock=Equipment and Money]Money: 0 pp, 10 gp, 0 ep, 0 sp, 0 cp
Quarterstaff3
Common Clothes3
Belt pouch2
Component pouch2
Backpack5
Spellbook3
Ink, 1 oz
Quill pen (2)
penknife (2)0.5
Letter from dead colleague
Book of Lore5
Parchment (10)
Little bag of sand1

[/sblock][sblock=Notes]Is Adventure really about the things we're doing, or the freedom it gives us? If it's just the feeling, why waste money, time, your very life on such a thing?[/sblock]
 
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EarlyBird

Explorer
Don't we already have someone making a druid?

Or a cleric - Here is an update before I hit the hay (I am an early bird btw), please talk among yourselves as you are all in this together.

- KahlessNestor: Emmyr Anvilforge, dwarven fighter
- Steve Gorak: undecided (cleric or druid possibly)
- Binder Fred: Rana the Green, ??? warlock
- industrygothica ???, dragonborn(blue) fighter
- Shayuri: ???,??? paladin
- Charwoman Gene: Gwylla, half-elf(high) wizard
- hero4hire: ???, human rogue
- River Song: ???, human or halfling bard

Night all it has been super fun so far.
 
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EarlyBird

Explorer
Can we roll for starting gold?

My character isn't going to be interested in Rapiers and the like but needs money for other items.

Go ahead with the starting package stuff and we will have some RP to do when we re-equip your character. So I would take whatever cost the most for that high resell value lol

nite all
 

Binder Fred

3 rings to bind them all!
I don't wish to start on the downward spiral of changing things, but as with the mule-frog just re-skinning them as we can.
Ah, disapointing that. <Thinks....> Sleep spell as Denge fever transmitted by a swarm of blood-sucking insects conjured from thin air?
 

River Song

Explorer
Settling on Half-elf Female Charlatan Bard.

She will be taking all the Charisma based skills that she can and with such a large party she will be almost a pure spellcaster/skill uses/ support.

Spells being taken
Cantrips: Viscous Mockery, Prestidigitation
Level 1: Charm Person, Unseen Servant, Dissonant Whispers, Faerie Fire

I'll hopefully get the full thing up later today.
 

hero4hire

Explorer
Templeton
RACE: Human-Variant
CLASS: Rogue 1
BACKGROUND: Folk Hero (Ratcatcher)
b-1db84f8bbca82e8c18983d86797cd229.png
,

Strength 10(0)
Dexterity 16(+3)
Constitution 14(+2)
Intelligence 14(+2)
Wisdom 12(+1)
Charisma 8(-1)

Templeton is an uncouth, unwashed fellow, with a knack for "finding" things.​


[sblock=Appearance and Personality]Gender All Man Ladies!
Age "I don't rightly know when me birthday is guv'nor..."
Height 5'10""
Weight "All skin n' bones they say..."
Hair Brown...Could be lighter if he ever bathed.
Skin Smeared with dirt.
Eyes Hazel, with a bit of a lazy eye.

Templeton is always haphazardly dressed in whatever clothes and furs he has pieced together.​


Traits
Life is hard. Find joy where you can.​

Ideal
Survival. "Haven't thought much past me next meal".​

Bond
"Father Icarus was a Crazy Old Fart, but he got me out of the Slums and showed me the world."​

Flaw
Doesn't bathe or obey any kind of social niceties. "Why bother mate? I'll just be in the $#it tomorrow anyway.."​
[/sblock]


[sblock=Backstory]
Templeton was an orphan who grew up in the slums of the Free City of Greyhawk. He was able to survive by catching and eating rats, and being able to navigate the dark and dirty underbelly of the city. He was found as a teen by Father Icarus an adventuring Priest of St. Cuthbert and "saved" by the elderly adventurer. Templeton now makes a meager living by going town to town and using his skills to catch vermin of all sorts.
[/sblock]

[sblock=Proficiencies and Skills]
Skills
  • Acrobatics +5
  • Animal Handling +3
  • Arcana +2
  • Athletics 0
  • Deception -1
  • History +2
  • Insight +1
  • Intimidation -1
  • Investigation +6 Expertise
  • Medicine +1
  • Nature +2
  • Perception +3
  • Performance -1
  • Persuasion -1
  • Religion +2
  • Sleight of Hand +5
  • Stealth +5
  • Survival +3

Proficiencies
Armor: Light
Weapons: Simple, Longsword, Rapier, Short Sword, Hand Crossbow
Tools: Thieves' Tools (Expertise), Tinker Tools, Vehicles-Land
Languages: Common (Aerdi), Keoish, Thieves Cant
AC: 14
Initiative: +3
Speed 30 ft.
Passive Perception: 13
HP: 10
HD: 1
HD Type: 1d8+2
Saving Throws
Str: 0
Dex: 5
Con: 2
Int: 4
Wis: 1
Cha: -1
Attacks Melee: +5, Ranged +5[/sblock]

[sblock=Features]Background: Rustic Hospitality

Feats
Dungeon Delver
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
You have advantage on saving throws made to avoid or resist traps.
You have resistance to the damage dealt by traps.
You can search for traps while traveling at a normal pace, instead of only at a slow pace.

Rogue Features
Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves’ Cant
During your rogue training, you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in a seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
[/sblock]


[sblock=Equipment and Money]
Money: 0 pp, 5 gp, 0 ep, 0 sp, 0 cp
Rapier, Shortbow, 20 Arrows, Dungeoneer Pack, Leather Armor, 2 Daggers, Thieves Tools, Tinker Tools, Shovel, Iron Pot, Common Clothes, Belt Pouch, Hunter Trap

[/sblock]
 
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River Song

Explorer
Lady Rebekah

Lady Rebekah de Salignac
Half-Elf Bard 1

Charlatan N

Reb.jpg


Strength 8(-1)
Dexterity 16(+3)
Constitution 14(+2)
Intelligence 10(+0)
Wisdom 12(+1)
Charisma 16(+3)
Rebekah is a narcissistic opportunist and manipulator who enjoys the fine things in life.​


[sblock=Appearance and Personality]Gender If you cannot tell then I am not doing this right.
Age How dare you! I am a Lady!
Height 5'4""
Weight This is scandalous!
Hair Deep Chestnut with traces of spun gold
Skin Like Porcelain
Eyes Warm Honey Brown
Lady Rebekah always dresses in the finest of clothing and maintains an immaculate appearance through the use of spells and cosmetics..​


Traits
Flattery is my preferred trick for getting what I want.​

Ideal
Aspiration. I’m determined to make something of myself. (Any).​

Bond
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.​

Flaw
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.​
[/sblock]


[sblock=Backstory]
The woman know as Lady Rebekah would never admit to anyone, least of all herself, of her humble origins; that person simply did not exist anymore. If anyone from her past was to approach her she would respond in outrage that ‘It is simply absurd that a lady of any standing cannot perambulate these country locales without being accosted by every peasant who thinks they know her. The very notion that someone as refined as myself could be of such base origin is scandalous!’

Lady Rebekah would bemoan, to anyone who would care to listen, how ill-fortuned she had been to cultivate a friendship with the sister of the Marquis de Loncre. The darling man had simply been in love with her and as a kindly natured future sister in law. Rebekah, as her innate kindness was ever want to be abused, found her self at odds with the ill favoured child who had the ridiculous notion that she was some sort of social climbing parasite.

Such effrontery could not be born and Rebekah, rashly underestimating her amours steadfastness, called upon the Marquis to choose between his future wife and beloved and the baseless claims of an intemperate child.

Finding herself short on funds and without a home, Rebekah was cruelly thrust back into the world as if she were some sort of common criminal. With but some small possessions and barely any pocket money, she must once again find her way in this cruel and unfair world.
[/sblock]

[sblock=Proficiencies and Skills]
Skills
  • Acrobatics +3
  • Animal Handling +1
  • Arcana +0
  • Athletics -1
  • Deception +5
  • History +2
  • Insight +3
  • Intimidation +5
  • Investigation +0
  • Medicine +1
  • Nature +0
  • Perception +1
  • Performance +5
  • Persuasion +5
  • Religion +0
  • Sleight of Hand +5
  • Stealth +3
  • Survival +0

Proficiencies
Armor: Light
Weapons: Simple, Longsword, Rapier, Short Sword, Hand Crossbow
Tools: Disguise Kit, Forgery Kit, Flute, Lyre, Viol
Languages: Common, Elvish, Orc
AC: 13
Initiative: +3
Speed 30 ft.
Passive Perception: 11
HP: 10
HD: 1
HD Type: 1d8+2
Saving Throws
Str: -1
Dex: 5
Con: 2
Int: 0
Wis: 1
Cha: 5
Attacks Melee: +5, Ranged +5, CHA Spell +5[/sblock]

[sblock=Features]Background: False Identity
I have created a second identity that includes documentation, established acquaintances and disguises that allow me to assume that person. Additionally, I can forge documents including official papers and personal letters as long as I have seen examples of the kind of document or the handwriting I am trying to copy.
Favourite Schemes: I put on new identities like clothes.

Bard Features

Badic Inspiration (d6)
Use a bonus action to grant one creature within 60ft who can hear you 1 Bardic Inspiration die. Once within the next 10 min, it can roll the die and add it to one ability check, attack roll or saving throw.
  • Three times a day after a Long rest

Racial Features

Darkvision 60ft

Fey Ancestry - Immune to sleep spell and advantage on saves vs charms



[/sblock]
[sblock=Spellcasting]
Ability
Save DC
Spell Attack
Bard
Charisma
13
5

Spell Slots:
2
Bard Cantrips Known: Vicious Mockery, Prestidigitation.
Bard Spells Prepared: Charm Person, Faerie Fire, Unseen Servant, Dissonant Whispers
[/sblock]

[sblock=Equipment and Money]
Money: 0 pp, 15 gp, 0 ep, 0 sp, 0 cp
Rapier
Flute
Leather Armour
Dagger – up sleeve
Set of Fine Clothes – Burgundy Dress
Set of Fine Clothes – Emerald Dress
Disguise Kit
Signet Ring of de Salignac – fake
Belt purse
Chest
2 empty scroll/map cases
Bottle of Ink
An ink pen
A lamp
2 flasks of oil
5 sheets of paper
A vial of perfume
Sealing wax
Soap

[/sblock]​
 
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Binder Fred

3 rings to bind them all!
Rana the Green, swamp witch

(Human-variant fey-pact warlock/hermit)

A wizened old woman, wrinkled face, nose like a knife. By her side stands a gnarled wooden cane with a flared head and a huge, blasé-looking frog with all the leather fittings of a horse. In her youth, pacts have been forged - with the dripping plants, the inhuman spirits of the swamp, with what some call devils and what others call the Fae. She is, in short, a swamp witch from some nearby swamp, perhaps apprenticed to one of the locals (in partnership/competition with Steve Gorak's druid/cleric, perhaps?), or part of a local coven maybe?

[sblock=Stats]Sharp mind, weak body, strength of the insane :
STR 12 +1
DEX 10
CON 8 -1
INT 14 +2
WIS 14 +2 Save +2
CHA 16 +3 Save +2

AC 10
HP 7/7

Proficiency +2[/sblock][sblock=Features]Light armor, Simple weapons
Skills: Nature, Arcana, Religion, Medicine and Stealth
Tools: Herbalism kit
Feat: Magic Initiate (Druid)
Languages: Common, High Elven (to communicate with the Fey?)
Hermit Discovery![/sblock][sblock=Equipment]
Code:
Green cloak
Dark clothes
Gnarled ironwood cane (Club, 1d4)
Gleaming kitchen knife at waist left
Component Pouch waist right
   Fleece (Sleep), string+pieces of wood (unseen servant)
   5gp
Riding frog -> same stats and personality as a mule (8gp, speed 40)
   Dark tome (Personal notes)
   Herbalism kit
   Winter blanket
   Scholar’s pack
   Captured loot: A dagger, leather armor, hand-axe

Note: Swapped book from scholar's kit for frog/mule[/sblock][sblock=Magic]SPELLS 1/1 spell slot per short rest, Save DC 13
Water, mud; grasping roots, insects and fey spirits of the swamp
Cantrips :
- Eldritch blast (VS, 1d10 at 120’)
- Minor illusion (SM fleece, 30’, sound or 5’ object, 1min)
- Guidance/Favor of the Fey (VS, +1d4 ability check, conc 1min)
- Shillelagh (VSM, Druid, use Cha to make attacks at 1d8 damage magical)

1st level:
- Unseen servant (Bonus action to command Str2, 15’mv servant for 1h)
o Carry 30lbs, drag/push/lift 60lbs+5’mv
- Sleep (90’, 20’radius, 5d8+2d8/L HPs, 1min)

SPELL-LIKE POWERS
- Entangle/Sinking mud 1/day, Str save DC 12
- Fey Presence (10’ cube, Wis check Frightened or Charmed TENT, short rest)[/sblock]
Wish List:
- Protective magic item
- Learn Entangle spell (AKA Sinking Mud)
- Jump and/or Water Walk item or spell for her frog/mule
 

River Song

Explorer
Lady Rebekah is looking for a female companion/servant to help share the tedium of adventuring. To suggest travelling unaccompanied with people of the male sex would be outrageous!
 

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