This is a fair point...I don't know if I entirely agree with it, but I get it. This is why I'm saying that such trivial travel should be narrated. Save any and all encounters for areas where more than one per day is likely.
Yep, I think that's a valid style. You don't have to play through the odd 'random' encounter to establish what an area you're traveling through is like, especially with a higher-level party. "You travel through the lawless lands of Uhhr, frightening off would-be bandits who are no match for you several time..." "The monotony of your trek through the Evil Sands of Ilgrennata is broken by the occasional oasis and one short vicious battle with a sandworm..." Nope, no XP.
My point is that the mechanics are meant to support the fiction. So once I establish the fiction for my game, I shouldn't choose to use mechanics that disrupt the fiction. If I do, it's on me...not the mechanics themselves.
To an extent. If you establish the fiction of your campaign such that multi-encounter days don't make much sense, most of the time, the mechanics it's 'on you' for choosing to use are
all the classes & monsters.
OK, that's an overstatement, you could use a selection of classes, like just the full casters (& Barbarian, maybe?) or just the Fighter, Warlock, Monk & half-casters....
...actually, neither of those sound that bad, now that I type them outloud...
...long and unproductive as this thread has mostly seemed, it does keep offering partial solutions like that.
But to look at it another way of taking things too far...at what point does verisimilitude take a back seat to the fact that we're playing a game? My players would rather have encounters and roll some dice than to marvel at the believable ecology of the Northlands.
In this case, they can both be on the wrong side of the Elephant, though. Whether you're all about the Vtude, or all about the gam'n fun, (and, anti-GNS activist that I am, I don't concede that anyone is really /all/ one or the other) the Elephant can step on your toes.
Or maybe because the PCs are in the wilderness where more monsters live? I don't run into many lions around here, but if I was exploring the Serengeti I think I might see one or two.
Though they might not attack. Animals are bizarrely aggressive in D&D.
So it's interesting that you raise the point about consistency since that was my complaint about shifting rest schedules based on whether you were in a dungeon or the wilderness.
Consistency with things as abstract and fantastic as spell slots, ki points, and even CS dice, doesn't have to be consistent in the same way your car starting when you turn the key is meant to be consistent. And, even RL life consistency isn't the same as the kind you'd get from precisely enforcing a reality implied by the very limited scope of a game's rules. IRL, a person can be invigorated and ready to go after an hour nap or 15 minute of mediation, or still be groggy and out of sorts after sleeping 10 hours. Someone driven could go two or three days without sleep, someone depressed can barely get out of bed. Even reality isn't one-size-fits all that way, why should fantasy be?
To not encounter more creatures, and for them to not be more challenging would be inconsistent to me.
Also a good reason.
