dave2008
Legend
Heh. Fear Drogon, the Napalm Dragon
My own biggest beef with (large) dragon breath is the pitiful area.
I usually allow the dragon to breathe throughout a move, meaning you "paint" the cone or line for each square you enter as you fly by. Nothing ridiculous like shooting off in completely separate directions "to the right, to the left, to the right again". Mostly an unchanging angle of attack, but at least more than a pitiful 30 ft cone.
This doesn't affect adventurers (much), since once all of them are inside, it doesn't matter anymore.
But as verisimilitude, when a dragon attacks a village (or an army).
Yep, I've been thinking about strafing attacks as well. What you propose seems reasonable.