Croesus
Adventurer
For me, there are two problems with the fighter class: 1) seems a bit underpowered compared to barbarian and paladin, and 2) seems a bit "samey" and bland.
Concerning (1), that may just be perception, not reality. But I have found at my table that almost no one plays a fighter, instead choosing barbarian, paladin, even ranger. A couple level dip occurs, but no one is playing a pure fighter.
Concerning (2), I think the fighter depends too much on feats for variety. I don't allow feats, so all the fighter gets is a lot of ASI's. Yeah, those are useful, but also boring and do nothing to change the flavor of the class in play.
One option I think would be interesting would be to have a variety of fighter-specific options that could be taken in place of the extra ASI's. Basically themed feats, e.g., Outdoorsman: Gain a +1 bonus to Con, plus proficiency with Survival and Hunting Traps, plus the ranger's ability to track at full speed. (That's off the top of my head and probably should be tweaked, but you get the idea.) Such options should be less about giving extra combat abilities and more focused on fleshing out various character concepts.
Concerning (1), that may just be perception, not reality. But I have found at my table that almost no one plays a fighter, instead choosing barbarian, paladin, even ranger. A couple level dip occurs, but no one is playing a pure fighter.
Concerning (2), I think the fighter depends too much on feats for variety. I don't allow feats, so all the fighter gets is a lot of ASI's. Yeah, those are useful, but also boring and do nothing to change the flavor of the class in play.
One option I think would be interesting would be to have a variety of fighter-specific options that could be taken in place of the extra ASI's. Basically themed feats, e.g., Outdoorsman: Gain a +1 bonus to Con, plus proficiency with Survival and Hunting Traps, plus the ranger's ability to track at full speed. (That's off the top of my head and probably should be tweaked, but you get the idea.) Such options should be less about giving extra combat abilities and more focused on fleshing out various character concepts.
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