(OOC) Fitz's Folly (ToA PBP)


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Hope it isn't derailing the plot, but The Nameless does want to do his own quick bit of research first. Namely, studying a death. He doesn't study the recently dead so much as the actual dying!

I think he will get to do that soon enough!

So, are we supposed to know each other already and know we're supposed to be working together? My understanding was not so much.

Know each other, yes (you've just spent some weeks on a ship together). Know you'll work together? Maybe. It's up to you if you've made any personal pacts. It's possible that some of you have agreed to work together.

Speaking of which, we can do a ton of role-playing with the contacts and the town and THEN do some missions, or we can do a little, a mission, a little, and so-on. I think the latter might be better. Any opinions?
 

You know how when you get off an airplane, and you spend a huge amount of time going through customs? You see the same people that were on the plane, and then they're at the baggage carousel as well? Then imagine they take the same shuttle to the same hotel as you? Now imagine that there was a LOT more flight crew on the "plane" than there was passengers, and the passengers could all mingle, and indeed, generally ate meals at either the same table or at least a nearby one, and the trip took weeks instead of hours.

I assume you kind of know each other by now, even if you never fully introduced yourselves before.
 

So we know each others bad habits, likes/dislikes in food choices, etc.. but not the deep dark secrets in our souls.

But sometime during the weeks of travel someone had to ask, "So why is everyone headed to Chult?"

I would say most of us are on the same page about looking into trouble in the area, just don't know now we are going to be a team.

Also I like a little RP - mission - little RP - mission. When it comes to it.
 

About Death, I suppose Dellrak knows about gods of the Realms. The symbol on the shield let no doubt about Chrysagon obedience. It's the symbol of Kelemvor, god of death and it's a major god. Dellrak should know it for sure. Of course you can play him knowing nothing about religions but in Forgotten Realms Gods are usually part of the daily life. What do you think?
 

Some gods are more known than other. Major vs. Minor gods. And mainstream vs. Obscure gods. Kelemvor should be commonly known'ish'. Jergal by comparison, is obscured by time and having given up most of his divinity. Not even all priests of his replacement deities are likely to know of his existence necessarily.

Squirrels are evil!
 


Dellrak may not beable to place the name or symbol right, because he grew up in the wilds, small stone cabin type thing. Dwarves need wood just like any other race and there are those dwarves that live on the fringes of the great kingdoms supplying what they canwhile also serving as guides through the passes and sentries in time of war.

So yeah he could eventually put two and two together no prob, he is just distracted alittle is all.
 


So... You know how y'all made characters who are motivated to solve the Curse? The more I read the AL adventure I have, the more I realise it has little to do with it. BUT... I get the actual book tomorrow. So... we can switch to Tomb of Annihilation if you like. It's not like we've gotten very far.
 

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