Hawk Diesel
Adventurer
So when I look at balance, I don't think about too hard whether one player can beat another, but rather what a player can contribute, similar to what [MENTION=20564]Blue[/MENTION] said. Also, as mentioned a few times here, straight defense can be boring because it doesn't really add to the combat but rather drags it out.
What I might consider instead are defensive options that feel more active and can perhaps be used to the benefit of others.
What I might consider instead are defensive options that feel more active and can perhaps be used to the benefit of others.