No, @OP, you are not alone. I was never huge on 4E, but it had some innovative and brilliant aspects of it, diamonds in the rough, so to speak, that just called to me - so I use them no matter what game I play. Monsters are the primary source of this - if I want the characters to face a solitary creature, I don't want to just throw some jacked-up CR at them - it takes away the enjoyment of -every- type of character getting to enjoy the game. In example, if you throw a monster 4 or 5 CRs above the APL, they can handle it, but the monster simply always hits (save those ridiculously rare 1s on my DM dice). My groups tend to find it really boring if the monster's turn is boiled down to a few impossible saves or automatic hits.
I just don't like how short fights are. If I'm going to spend time building the encounter, I'd like it to last a while and be interesting.
Would you mind giving details? I loved the treasure parcel system and the expected wealth per level. Made life far simpler as a dungeon master, and more enjoyable for certain of my players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.