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(OOC) Fitz's Folly (ToA PBP)


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Sorry if you're not exactly where you expected to be, I had to deal with a few contradictory intentions - like Nameless wanting to go behind the crates, but also moving away from Dellrak AND wanting to see what's happening on the dock, so I moved him a bit forward. Also Chrysagon needing to stay ahead of everyone, but the position suggested would have put him more behind.

One of the joys (in my mind) of the way I've been doing Init, is that "readying" actions doesn't really need to be a thing, exactly. You just take your turn when things occur that makes it make sense. So it's FINE that the group in the shed wanted to wait for the thugs to move forward, and then wanted to pop out in a specific order. (But also that my thugs had loaded crossbows, so they should be able to shoot anyone before they're engaged in melee). All this is easy to do with how we've been working it, but it might sometimes be a little bit of a logistics trick, as Ancalagon noted.

Good round, though!
 

Was hoping for a bit of "bravado" to tell Dellrak the others were up top. Oh well, in my current unarmored/low hp state it is probably for the best.
 

Was hoping for a bit of "bravado" to tell Dellrak the others were up top. Oh well, in my current unarmored/low hp state it is probably for the best.

Dellrak should be able to tell there's some sort of confrontation going on above him. It's not very high to get up onto the pier. Five feet or so. (So ten feet worth of climbing).
 


I'm trying to get more easy going about it, and today I realize that while some of us play the combat part like tactical chess, in real life combat is a *lot * messier than that. So you plan/try to do something or get somewhere and... sometimes it works out, but not always

Sent from my SM-G930W8 using EN World mobile app
 



Fitz Folly.jpg

Not so much to do at work today ;)
 
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