Li Shenron
Legend
As I wade through my collection of adventures from various edition, I sigh at the fact that even the shortest ones require at least hours of preparation. At the minimum, the DM is expected to read everything in advance, cover to cover. Sadly for me, even a few hours are often enough to force me to say 'no' to running a game of D&D. Believe it or not, between work, family, house and a myriad of time-wasting duties, I cannot find 2-3 hours to decently prepare even a one-shot adventure unless people tell me at the very least one week in advance.
But does it really have to be always so? Is it really impossible to write a short adventure with a fairly straight-forward story (I wouldn't expect it to be an Agatha Christie's level of intrigue!), and design it in a format that requires ZERO preparation? Has there ever been an attempt at presenting an adventure that the DM could just crack it open and start reading it aloud to the players at the table, hearing the story herself for the first time? What is really the reason preventing such design?
But does it really have to be always so? Is it really impossible to write a short adventure with a fairly straight-forward story (I wouldn't expect it to be an Agatha Christie's level of intrigue!), and design it in a format that requires ZERO preparation? Has there ever been an attempt at presenting an adventure that the DM could just crack it open and start reading it aloud to the players at the table, hearing the story herself for the first time? What is really the reason preventing such design?
