Well, I have the rules, I've skimmed through them and I must say there is a lot of though and flavour in the the book is laid out, even if I've struggled to dip into it. I've never played this kind of system before so it will take several reads to get to grips with the mechanics.
I'm keen to quick stat Kirk's crew and it's obvious that everyone below Scotty is a supporting character. I thought I'd go for their experienced versions around Star trek the motion picture. Following the rules, it's actually quite hard to work out which combinations best reflect the characters. I feel that Uhura comes across as smart and controlled but she's not really a great engineer and yet the system feels like that's where I'm guided.
Rand and Chapel were pretty useless at everything but I feel I should try to build something viable without stripping out the inherent characters. Similarly, Rand ends up being a good engineer.
Also I should probably advance them a bit. I could do one advancement for every key episode?
Any tips?
I'm keen to quick stat Kirk's crew and it's obvious that everyone below Scotty is a supporting character. I thought I'd go for their experienced versions around Star trek the motion picture. Following the rules, it's actually quite hard to work out which combinations best reflect the characters. I feel that Uhura comes across as smart and controlled but she's not really a great engineer and yet the system feels like that's where I'm guided.
Rand and Chapel were pretty useless at everything but I feel I should try to build something viable without stripping out the inherent characters. Similarly, Rand ends up being a good engineer.
Also I should probably advance them a bit. I could do one advancement for every key episode?
Any tips?