Is it also important to give wizards and rogues extra incentive to not dump strength?
I find pits and ropes do the job nicely for that.
Is it also important to give wizards and rogues extra incentive to not dump strength?
If 8 str allows you to carry 120 pounds without problems and lift or drag 240 pounds.
So with same efficiency, 8 int should allow you to complete a university degree without problem!
Stop saying 8 int is a dump stat. 8 int is quite smart.
without problems, only if you decide to play on easy mode and not use the variant encumbrance rule.
I'm tempted to provide advantage in social situations to characters that speak the language of the target. And give bonus languages based on int mod.
Going to make a simple encumbrance for next campaign.
Not for my gaming group, we usually have a variety of Strength scores all across the party. Unlike Intelligence in my gaming group, where literally every character in the party had an 8. Every single time.Is it also important to give wizards and rogues extra incentive to not dump strength?
Not for my gaming group, we usually have a variety of Strength scores all across the party. Unlike Intelligence in my gaming group, where literally every character in the party had an 8. Every single time.
Our table finds encumbrance simple enough. A rough test was done, all the characters tested positively for being encumbered which determined their group travel speed. At the beginning of an encounter, the characters have the option to drop their backbacks as part of their interaction with the environment/object which allows them to be unencumbered for the combat.
We do a quick test for encumbrance once every 3-4 sessions to make sure all is the same - it usually is.
We have incorporated such a house rule:
You gain Lesser Advantage (+2) on the social interactions when you are proficient in and speak the home language of the target.
Our table finds encumbrance simple enough. A rough test was done, all the characters tested positively for being encumbered which determined their group travel speed. At the beginning of an encounter, the characters have the option to drop their backbacks as part of their interaction with the environment/object which allows them to be unencumbered for the combat.
We do a quick test for encumbrance once every 3-4 sessions to make sure all is the same - it usually is.