It probably depends on your play group, I help run a gaming club and I tend to find that the younger/anti social ones (the irony is not is upon me that these people come to a social club and take such an approach) pick the rogue. They tend to be the people who want to just steal everything and more so from their fellow play group. I have tried explaining that a rogue does not mean you are just a scum bag that steals and suggested alternative approaches such as being witty/ cunning individual; sadly however the problem with this is that it requires the individual to some degree to be cunning themselves rather than rely on dice rolls so they just give up, game mechanics can only do so much to promote a character concept.
The opposite of your example are the players who regardless of class treat the rogue as expendable trap finding cannon fodder and should the rogue return, they then subject that player to an invasive strip search just to make sure the rogue is not being greedy. Do you have a problem with a rogue who after being forced to go off solo and risking life and limb keeping some loot for him or herself?
I recall an area in an older version of Isle of Dread where there are lava pools that only a character with a high dexterity can get across. At the end of the area there was a bag of emeralds. After getting there and back would you demand the rogue or other character report and share what was found? Would you allow the other players to aggressively search the rogue to the extent that in game rape was implied?