AbdulAlhazred
Legend
I don't find this to be a cogent line of reasoning. Gravity isn't a convention in the real world. It happens. We describe it as a 'law of nature'. Take 100' fall onto a concrete surface, there's nothing like "just because I got 42 fractures last time doesn't mean it will hurt this time." People get locked up for their own good when they reason like this. So clearly there is something COMPLETELY DIFFERENT about the causality that exists in the real world vs whatever you are talking about, which is simply "some people agreed to pretend to believe that their characters fell 100' and took 10d6 damage." I'm arguing that PHYSICALLY THE FICTIONS ARE NOT the cause of other fictions, period, full stop. Its absolute. We aren't arguing about an opinion or something here, this is just reality talking. You can make up a story under which fiction A FICTIONALLY caused fiction B, and that's fine, I am totally all for you doing that, but when you say that one fiction actually caused another, you have left the reservation. The two things are qualitatively different and should not be named using the same name.I think the impact here is that you're arguing that since the conventions do not have binding force outside of what we give them, that they cannot therefor ever be causes of new fiction. I find that argument unpersuasive. That a thing can have a property in some cases doesn't mean it never has that property. Hair, for instance, can be red, but I cannot make the claim that since it can be red in some cases it's red in all cases. This is similar to fictional causation on new fiction in that it's trivial to provide an example where there is no fictional causation on new fiction but this doesn't mean fiction cannot ever have causal effects on new fiction.
Again, this is apples vs oranges. Causation isn't a convention, not in the real world, its an absolute objective property of the Universe we inhabit (@Pemerton, and all other philosophers in this thread, NOT A PEEP!!!!).In fact, your examples are all of cases where fiction does have causal impacts. "In the fiction this character is authored to be have fallen 50'" causes, in reality and based on conventions, the DM to pick up 5d6 and roll them and use that outcome to narrate new fiction of "and takes 18 damage" which can then cause new fiction to be authored of "and kills the character." There's a causal chain there, and yes, that causal chain exists because we agree it exists and we can change our minds, but that doesn't affect the fact that this causal chain occurred. And that fictional narration can have many real world events that are caused by it: the player of that character may now pick up pencil and paper and dice and books and undergo a process involving a bunch of interactions to create a new fictional character.
Huh? Fiction is fiction! Experiencing fiction can of course have, WILL have I should say, some sort of real-world consequences, but the fictional narrative and its fictional causality is only very tangentially related to any ACTUAL causality in the real world.In fact, that's an excellent example: if the fiction is authored that a character dies, real world consequences follow. And you can't separate the specific fiction authored from the act of authoring because it doesn't follow that authoring fiction causes real world consequences. If I author some random bit of fiction, the consequences aren't predictable as if I author a character death. The fiction matters, it exists, and we rely on both of these to continue to play the game.
We don't tell people we're trying to encourage to play with us tales that go "we have a bunch of fun! Bob narrates some stuff, then John narrates some stuff, then Fred narrates some stuff, and then Bob narrates some more! It's a blast!" Instead, we tell the fiction we came up with together, and that fiction has a lot of 'and then's and 'because of that's because stories only work if they have at least a passing acquaintance with reality. "Bob said there's a teapot full of dragons and then John said it's a teapot full of unicorns and then Fred said it's a housecoat full of unicorns and then Bob said there's no housecoat at all! Totally awesome game!" makes no sense and we don't play for this outcome. We instead agree to hold the fiction as causal, and, because of that agreement, the fiction is causal and we take concrete and fictional actions because of what's already happened in the fiction.
I don't entirely agree even with the aesthetic element of this argument. I think there are plenty of times when we agree (often, maybe even typically in a silent understood fashion) to just 'let it go' and make a narrative that has some aesthetically pleasing character to it (a moral tale, or just a pleasing story of revenge, survival, whatever) and not even worry about some critical thing would make the narrative utterly unbelievable if you attempted to pass it off as a description of events in the real world. I don't mean some spell or monster, I mean just basic stuff we know about how the world works. I don't even think D&D worlds FAINTLY RESEMBLE something that anyone would agree, on careful observation, can exist. The ecology is crazy, the economics are crazy, the politics are crazy, everything is crazy and pretty much exists to service telling a certain kind of story. Creating a certain narrative logic, rising and falling tension, etc. Those are the things that matter, not pretend causality that we mostly turn a blind eye to anyway except when people mysteriously get hung up on one tiny detail even though the whole forest is really paper mache.